Commit b82fab89 authored by Christian Costa's avatar Christian Costa Committed by Alexandre Julliard

d3dx9_36: Add stub for D3DXIntersect.

parent 05390ccc
......@@ -165,7 +165,7 @@
@ stdcall D3DXGetShaderSize(ptr)
@ stdcall D3DXGetShaderVersion(ptr)
@ stdcall D3DXGetVertexShaderProfile(ptr)
@ stub D3DXIntersect(ptr ptr ptr ptr ptr ptr ptr ptr ptr ptr)
@ stdcall D3DXIntersect(ptr ptr ptr ptr ptr ptr ptr ptr ptr ptr)
@ stub D3DXIntersectSubset(ptr long ptr ptr ptr ptr ptr ptr ptr ptr ptr)
@ stdcall D3DXIntersectTri(ptr ptr ptr ptr ptr ptr ptr ptr)
@ stdcall D3DXLoadMeshFromXA(str long ptr ptr ptr ptr ptr ptr)
......
......@@ -7254,3 +7254,15 @@ HRESULT WINAPI D3DXComputeTangentFrameEx(ID3DXMesh *mesh, DWORD texture_in_seman
return E_NOTIMPL;
}
/*************************************************************************
* D3DXIntersect (D3DX9_36.@)
*/
HRESULT WINAPI D3DXIntersect(ID3DXBaseMesh *mesh, const D3DXVECTOR3 *ray_pos, const D3DXVECTOR3 *ray_dir,
BOOL *hit, DWORD *face_index, float *u, float *v, float *distance, ID3DXBuffer **all_hits, DWORD *count_of_hits)
{
FIXME("mesh %p, ray_pos %p, ray_dir %p, hit %p, face_index %p, u %p, v %p, distance %p, all_hits %p, "
"count_of_hits %p stub!\n", mesh, ray_pos, ray_dir, hit, face_index, u, v, distance, all_hits, count_of_hits);
return E_NOTIMPL;
}
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