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wine
wine-winehq
Commits
bc1d6e50
Commit
bc1d6e50
authored
Oct 06, 2013
by
Rico Schüller
Committed by
Alexandre Julliard
Oct 07, 2013
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d3dx9: Don't allocate the state parameter.
parent
14869bf4
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1 changed file
with
6 additions
and
14 deletions
+6
-14
effect.c
dlls/d3dx9_36/effect.c
+6
-14
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dlls/d3dx9_36/effect.c
View file @
bc1d6e50
...
...
@@ -127,7 +127,7 @@ struct d3dx_state
UINT
operation
;
UINT
index
;
enum
STATE_TYPE
type
;
struct
d3dx_parameter
*
parameter
;
struct
d3dx_parameter
parameter
;
};
struct
d3dx_sampler
...
...
@@ -558,8 +558,7 @@ static struct d3dx_parameter *get_valid_parameter(struct d3dx9_base_effect *base
static
void
free_state
(
struct
d3dx_state
*
state
)
{
free_parameter
(
state
->
parameter
,
FALSE
,
FALSE
);
HeapFree
(
GetProcessHeap
(),
0
,
state
->
parameter
);
free_parameter
(
&
state
->
parameter
,
FALSE
,
FALSE
);
}
static
void
free_object
(
struct
d3dx_object
*
object
)
...
...
@@ -4618,11 +4617,6 @@ static HRESULT d3dx9_parse_state(struct d3dx_state *state, const char *data, con
DWORD
offset
;
const
char
*
ptr2
;
HRESULT
hr
;
struct
d3dx_parameter
*
parameter
;
parameter
=
HeapAlloc
(
GetProcessHeap
(),
HEAP_ZERO_MEMORY
,
sizeof
(
*
parameter
));
if
(
!
parameter
)
return
E_OUTOFMEMORY
;
state
->
type
=
ST_CONSTANT
;
...
...
@@ -4635,7 +4629,7 @@ static HRESULT d3dx9_parse_state(struct d3dx_state *state, const char *data, con
read_dword
(
ptr
,
&
offset
);
TRACE
(
"Typedef offset: %#x
\n
"
,
offset
);
ptr2
=
data
+
offset
;
hr
=
d3dx9_parse_effect_typedef
(
parameter
,
data
,
&
ptr2
,
NULL
,
0
);
hr
=
d3dx9_parse_effect_typedef
(
&
state
->
parameter
,
data
,
&
ptr2
,
NULL
,
0
);
if
(
hr
!=
D3D_OK
)
{
WARN
(
"Failed to parse type definition
\n
"
);
...
...
@@ -4644,20 +4638,18 @@ static HRESULT d3dx9_parse_state(struct d3dx_state *state, const char *data, con
read_dword
(
ptr
,
&
offset
);
TRACE
(
"Value offset: %#x
\n
"
,
offset
);
hr
=
d3dx9_parse_init_value
(
parameter
,
data
,
data
+
offset
,
objects
);
hr
=
d3dx9_parse_init_value
(
&
state
->
parameter
,
data
,
data
+
offset
,
objects
);
if
(
hr
!=
D3D_OK
)
{
WARN
(
"Failed to parse value
\n
"
);
goto
err_out
;
}
state
->
parameter
=
parameter
;
return
D3D_OK
;
err_out:
free_parameter
(
parameter
,
FALSE
,
FALSE
);
free_parameter
(
&
state
->
parameter
,
FALSE
,
FALSE
);
return
hr
;
}
...
...
@@ -5007,7 +4999,7 @@ static HRESULT d3dx9_parse_resource(struct d3dx9_base_effect *base, const char *
state
=
&
pass
->
states
[
state_index
];
}
param
=
state
->
parameter
;
param
=
&
state
->
parameter
;
/*
* TODO: Do we need to create the shader/string here or later when we access them?
...
...
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