Commit beab8a64 authored by Zebediah Figura's avatar Zebediah Figura Committed by Alexandre Julliard

wined3d: Introduce wined3d_device_context_set_unordered_access_view().

parent 77d6549f
...@@ -2257,6 +2257,33 @@ void CDECL wined3d_device_context_set_sampler(struct wined3d_device_context *con ...@@ -2257,6 +2257,33 @@ void CDECL wined3d_device_context_set_sampler(struct wined3d_device_context *con
wined3d_sampler_decref(prev); wined3d_sampler_decref(prev);
} }
void CDECL wined3d_device_context_set_unordered_access_view(struct wined3d_device_context *context,
enum wined3d_pipeline pipeline, unsigned int idx, struct wined3d_unordered_access_view *uav,
unsigned int initial_count)
{
struct wined3d_state *state = context->state;
struct wined3d_unordered_access_view *prev;
TRACE("context %p, pipeline %#x, idx %u, uav %p, initial_count %u.\n", context, pipeline, idx, uav, initial_count);
if (idx >= MAX_UNORDERED_ACCESS_VIEWS)
{
WARN("Invalid UAV index %u.\n", idx);
return;
}
prev = state->unordered_access_view[pipeline][idx];
if (uav == prev && initial_count == ~0u)
return;
if (uav)
wined3d_unordered_access_view_incref(uav);
state->unordered_access_view[pipeline][idx] = uav;
wined3d_device_context_emit_set_unordered_access_view(context, pipeline, idx, uav, initial_count);
if (prev)
wined3d_unordered_access_view_decref(prev);
}
void CDECL wined3d_device_set_vertex_shader(struct wined3d_device *device, struct wined3d_shader *shader) void CDECL wined3d_device_set_vertex_shader(struct wined3d_device *device, struct wined3d_shader *shader)
{ {
TRACE("device %p, shader %p.\n", device, shader); TRACE("device %p, shader %p.\n", device, shader);
...@@ -2678,31 +2705,6 @@ struct wined3d_sampler * CDECL wined3d_device_get_cs_sampler(const struct wined3 ...@@ -2678,31 +2705,6 @@ struct wined3d_sampler * CDECL wined3d_device_get_cs_sampler(const struct wined3
return wined3d_device_get_sampler(device, WINED3D_SHADER_TYPE_COMPUTE, idx); return wined3d_device_get_sampler(device, WINED3D_SHADER_TYPE_COMPUTE, idx);
} }
static void wined3d_device_set_pipeline_unordered_access_view(struct wined3d_device *device,
enum wined3d_pipeline pipeline, unsigned int idx, struct wined3d_unordered_access_view *uav,
unsigned int initial_count)
{
struct wined3d_state *state = device->cs->c.state;
struct wined3d_unordered_access_view *prev;
if (idx >= MAX_UNORDERED_ACCESS_VIEWS)
{
WARN("Invalid UAV index %u.\n", idx);
return;
}
prev = state->unordered_access_view[pipeline][idx];
if (uav == prev && initial_count == ~0u)
return;
if (uav)
wined3d_unordered_access_view_incref(uav);
state->unordered_access_view[pipeline][idx] = uav;
wined3d_device_context_emit_set_unordered_access_view(&device->cs->c, pipeline, idx, uav, initial_count);
if (prev)
wined3d_unordered_access_view_decref(prev);
}
static struct wined3d_unordered_access_view *wined3d_device_get_pipeline_unordered_access_view( static struct wined3d_unordered_access_view *wined3d_device_get_pipeline_unordered_access_view(
const struct wined3d_device *device, enum wined3d_pipeline pipeline, unsigned int idx) const struct wined3d_device *device, enum wined3d_pipeline pipeline, unsigned int idx)
{ {
...@@ -2720,7 +2722,7 @@ void CDECL wined3d_device_set_cs_uav(struct wined3d_device *device, unsigned int ...@@ -2720,7 +2722,7 @@ void CDECL wined3d_device_set_cs_uav(struct wined3d_device *device, unsigned int
{ {
TRACE("device %p, idx %u, uav %p, initial_count %#x.\n", device, idx, uav, initial_count); TRACE("device %p, idx %u, uav %p, initial_count %#x.\n", device, idx, uav, initial_count);
wined3d_device_set_pipeline_unordered_access_view(device, WINED3D_PIPELINE_COMPUTE, idx, uav, initial_count); wined3d_device_context_set_unordered_access_view(&device->cs->c, WINED3D_PIPELINE_COMPUTE, idx, uav, initial_count);
} }
struct wined3d_unordered_access_view * CDECL wined3d_device_get_cs_uav(const struct wined3d_device *device, struct wined3d_unordered_access_view * CDECL wined3d_device_get_cs_uav(const struct wined3d_device *device,
...@@ -2736,7 +2738,7 @@ void CDECL wined3d_device_set_unordered_access_view(struct wined3d_device *devic ...@@ -2736,7 +2738,7 @@ void CDECL wined3d_device_set_unordered_access_view(struct wined3d_device *devic
{ {
TRACE("device %p, idx %u, uav %p, initial_count %#x.\n", device, idx, uav, initial_count); TRACE("device %p, idx %u, uav %p, initial_count %#x.\n", device, idx, uav, initial_count);
wined3d_device_set_pipeline_unordered_access_view(device, WINED3D_PIPELINE_GRAPHICS, idx, uav, initial_count); wined3d_device_context_set_unordered_access_view(&device->cs->c, WINED3D_PIPELINE_GRAPHICS, idx, uav, initial_count);
} }
struct wined3d_unordered_access_view * CDECL wined3d_device_get_unordered_access_view( struct wined3d_unordered_access_view * CDECL wined3d_device_get_unordered_access_view(
......
...@@ -174,6 +174,7 @@ ...@@ -174,6 +174,7 @@
@ cdecl wined3d_device_context_set_scissor_rects(ptr long ptr) @ cdecl wined3d_device_context_set_scissor_rects(ptr long ptr)
@ cdecl wined3d_device_context_set_shader(ptr long ptr) @ cdecl wined3d_device_context_set_shader(ptr long ptr)
@ cdecl wined3d_device_context_set_shader_resource_view(ptr long long ptr) @ cdecl wined3d_device_context_set_shader_resource_view(ptr long long ptr)
@ cdecl wined3d_device_context_set_unordered_access_view(ptr long long ptr long)
@ cdecl wined3d_device_context_set_viewports(ptr long ptr) @ cdecl wined3d_device_context_set_viewports(ptr long ptr)
@ cdecl wined3d_output_find_closest_matching_mode(ptr ptr) @ cdecl wined3d_output_find_closest_matching_mode(ptr ptr)
......
...@@ -1730,13 +1730,6 @@ void dispatch_compute(struct wined3d_device *device, const struct wined3d_state ...@@ -1730,13 +1730,6 @@ void dispatch_compute(struct wined3d_device *device, const struct wined3d_state
#define GET_TEXCOORD_SIZE_FROM_FVF(d3dvtVertexType, tex_num) \ #define GET_TEXCOORD_SIZE_FROM_FVF(d3dvtVertexType, tex_num) \
(((((d3dvtVertexType) >> (16 + (2 * (tex_num)))) + 1) & 0x03) + 1) (((((d3dvtVertexType) >> (16 + (2 * (tex_num)))) + 1) & 0x03) + 1)
enum wined3d_pipeline
{
WINED3D_PIPELINE_GRAPHICS,
WINED3D_PIPELINE_COMPUTE,
WINED3D_PIPELINE_COUNT,
};
/* Routines and structures related to state management */ /* Routines and structures related to state management */
#define STATE_RENDER(a) (a) #define STATE_RENDER(a) (a)
......
...@@ -868,6 +868,13 @@ enum wined3d_shader_type ...@@ -868,6 +868,13 @@ enum wined3d_shader_type
WINED3D_SHADER_TYPE_INVALID = WINED3D_SHADER_TYPE_COUNT, WINED3D_SHADER_TYPE_INVALID = WINED3D_SHADER_TYPE_COUNT,
}; };
enum wined3d_pipeline
{
WINED3D_PIPELINE_GRAPHICS,
WINED3D_PIPELINE_COMPUTE,
WINED3D_PIPELINE_COUNT,
};
#define WINED3DCOLORWRITEENABLE_RED (1u << 0) #define WINED3DCOLORWRITEENABLE_RED (1u << 0)
#define WINED3DCOLORWRITEENABLE_GREEN (1u << 1) #define WINED3DCOLORWRITEENABLE_GREEN (1u << 1)
#define WINED3DCOLORWRITEENABLE_BLUE (1u << 2) #define WINED3DCOLORWRITEENABLE_BLUE (1u << 2)
...@@ -2564,6 +2571,9 @@ void __cdecl wined3d_device_context_set_shader(struct wined3d_device_context *co ...@@ -2564,6 +2571,9 @@ void __cdecl wined3d_device_context_set_shader(struct wined3d_device_context *co
enum wined3d_shader_type type, struct wined3d_shader *shader); enum wined3d_shader_type type, struct wined3d_shader *shader);
void __cdecl wined3d_device_context_set_shader_resource_view(struct wined3d_device_context *context, void __cdecl wined3d_device_context_set_shader_resource_view(struct wined3d_device_context *context,
enum wined3d_shader_type type, unsigned int idx, struct wined3d_shader_resource_view *view); enum wined3d_shader_type type, unsigned int idx, struct wined3d_shader_resource_view *view);
void __cdecl wined3d_device_context_set_unordered_access_view(struct wined3d_device_context *context,
enum wined3d_pipeline pipeline, unsigned int idx, struct wined3d_unordered_access_view *uav,
unsigned int initial_count);
void __cdecl wined3d_device_context_set_viewports(struct wined3d_device_context *context, unsigned int viewport_count, void __cdecl wined3d_device_context_set_viewports(struct wined3d_device_context *context, unsigned int viewport_count,
const struct wined3d_viewport *viewports); const struct wined3d_viewport *viewports);
......
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