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wine
wine-winehq
Commits
c20b23eb
Commit
c20b23eb
authored
Jun 29, 2011
by
Henri Verbeet
Committed by
Alexandre Julliard
Jul 01, 2011
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wined3d: Make the surface parameter to context_surface_update() const.
parent
2257a70e
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2 changed files
with
2 additions
and
2 deletions
+2
-2
context.c
dlls/wined3d/context.c
+1
-1
wined3d_private.h
dlls/wined3d/wined3d_private.h
+1
-1
No files found.
dlls/wined3d/context.c
View file @
c20b23eb
...
...
@@ -641,7 +641,7 @@ void context_resource_unloaded(const struct wined3d_device *device,
}
}
void
context_surface_update
(
struct
wined3d_context
*
context
,
struct
wined3d_surface
*
surface
)
void
context_surface_update
(
struct
wined3d_context
*
context
,
const
struct
wined3d_surface
*
surface
)
{
const
struct
wined3d_gl_info
*
gl_info
=
context
->
gl_info
;
struct
fbo_entry
*
entry
=
context
->
current_fbo
;
...
...
dlls/wined3d/wined3d_private.h
View file @
c20b23eb
...
...
@@ -1243,7 +1243,7 @@ void context_resource_unloaded(const struct wined3d_device *device,
BOOL
context_set_current
(
struct
wined3d_context
*
ctx
)
DECLSPEC_HIDDEN
;
void
context_set_draw_buffer
(
struct
wined3d_context
*
context
,
GLenum
buffer
)
DECLSPEC_HIDDEN
;
void
context_set_tls_idx
(
DWORD
idx
)
DECLSPEC_HIDDEN
;
void
context_surface_update
(
struct
wined3d_context
*
context
,
struct
wined3d_surface
*
surface
)
DECLSPEC_HIDDEN
;
void
context_surface_update
(
struct
wined3d_context
*
context
,
const
struct
wined3d_surface
*
surface
)
DECLSPEC_HIDDEN
;
/* Macros for doing basic GPU detection based on opengl capabilities */
#define WINE_D3D6_CAPABLE(gl_info) (gl_info->supported[ARB_MULTITEXTURE])
...
...
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