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wine
wine-winehq
Commits
cc0b1bb0
Commit
cc0b1bb0
authored
Oct 17, 2012
by
Henri Verbeet
Committed by
Alexandre Julliard
Oct 18, 2012
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wined3d: Explcitly check the shader type in shader_glsl_get_sample_function().
parent
e832978a
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glsl_shader.c
dlls/wined3d/glsl_shader.c
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dlls/wined3d/glsl_shader.c
View file @
cc0b1bb0
...
...
@@ -1793,7 +1793,7 @@ static void shader_glsl_get_sample_function(const struct wined3d_shader_context
{
enum
wined3d_sampler_texture_type
sampler_type
=
ctx
->
reg_maps
->
sampler_type
[
sampler_idx
];
const
struct
wined3d_gl_info
*
gl_info
=
ctx
->
gl_info
;
BOOL
shadow
=
shader_is_pshader_version
(
ctx
->
reg_maps
->
shader_version
.
type
)
BOOL
shadow
=
ctx
->
reg_maps
->
shader_version
.
type
==
WINED3D_SHADER_TYPE_PIXEL
&&
(((
const
struct
shader_glsl_ctx_priv
*
)
ctx
->
backend_data
)
->
cur_ps_args
->
shadow
&
(
1
<<
sampler_idx
));
BOOL
projected
=
flags
&
WINED3D_GLSL_SAMPLE_PROJECTED
;
BOOL
texrect
=
flags
&
WINED3D_GLSL_SAMPLE_RECT
;
...
...
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