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wine
wine-winehq
Commits
dc0d2a27
Commit
dc0d2a27
authored
Jan 15, 2007
by
H. Verbeet
Committed by
Alexandre Julliard
Jan 16, 2007
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wined3d: Pass the correct mask to shader_glsl_add_src_param() in shader_glsl_get_register_name().
parent
b8bc92dc
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glsl_shader.c
dlls/wined3d/glsl_shader.c
+1
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dlls/wined3d/glsl_shader.c
View file @
dc0d2a27
...
@@ -649,7 +649,7 @@ static void shader_glsl_get_register_name(
...
@@ -649,7 +649,7 @@ static void shader_glsl_get_register_name(
* prior to that, it was hard-coded as "A0.x" because there's only 1 register */
* prior to that, it was hard-coded as "A0.x" because there's only 1 register */
if
(
WINED3DSHADER_VERSION_MAJOR
(
This
->
baseShader
.
hex_version
)
>=
2
)
{
if
(
WINED3DSHADER_VERSION_MAJOR
(
This
->
baseShader
.
hex_version
)
>=
2
)
{
char
relStr
[
100
],
relReg
[
50
],
relMask
[
6
];
char
relStr
[
100
],
relReg
[
50
],
relMask
[
6
];
shader_glsl_add_src_param
_old
(
arg
,
addr_token
,
0
,
relReg
,
relMask
,
relStr
);
shader_glsl_add_src_param
(
arg
,
addr_token
,
0
,
WINED3DSP_WRITEMASK_
0
,
relReg
,
relMask
,
relStr
);
sprintf
(
tmpStr
,
"%s[%s + %u]"
,
prefix
,
relStr
,
reg
);
sprintf
(
tmpStr
,
"%s[%s + %u]"
,
prefix
,
relStr
,
reg
);
}
else
}
else
sprintf
(
tmpStr
,
"%s[A0.x + %u]"
,
prefix
,
reg
);
sprintf
(
tmpStr
,
"%s[A0.x + %u]"
,
prefix
,
reg
);
...
...
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