Skip to content
Projects
Groups
Snippets
Help
This project
Loading...
Sign in / Register
Toggle navigation
W
wine-winehq
Project
Project
Details
Activity
Cycle Analytics
Repository
Repository
Files
Commits
Branches
Tags
Contributors
Graph
Compare
Charts
Issues
0
Issues
0
List
Board
Labels
Milestones
Merge Requests
0
Merge Requests
0
CI / CD
CI / CD
Pipelines
Jobs
Schedules
Charts
Registry
Registry
Wiki
Wiki
Snippets
Snippets
Members
Members
Collapse sidebar
Close sidebar
Activity
Graph
Charts
Create a new issue
Jobs
Commits
Issue Boards
Open sidebar
wine
wine-winehq
Commits
ec6e12cd
Commit
ec6e12cd
authored
Jun 14, 2022
by
Piotr Caban
Committed by
Alexandre Julliard
Jul 04, 2022
Browse files
Options
Browse Files
Download
Email Patches
Plain Diff
d3dx10: Add ID3DX10ThreadPump:WaitForAllItems implementation.
Signed-off-by:
Piotr Caban
<
piotr@codeweavers.com
>
parent
0522fcd4
Hide whitespace changes
Inline
Side-by-side
Showing
1 changed file
with
34 additions
and
5 deletions
+34
-5
async.c
dlls/d3dx10_43/async.c
+34
-5
No files found.
dlls/d3dx10_43/async.c
View file @
ec6e12cd
...
...
@@ -21,6 +21,7 @@
#include "d3dx10.h"
#include "d3dcompiler.h"
#include "dxhelpers.h"
#include "winternl.h"
#include "wine/debug.h"
#include "wine/list.h"
...
...
@@ -784,8 +785,32 @@ static UINT WINAPI thread_pump_GetWorkItemCount(ID3DX10ThreadPump *iface)
static
HRESULT
WINAPI
thread_pump_WaitForAllItems
(
ID3DX10ThreadPump
*
iface
)
{
FIXME
(
"iface %p stub!
\n
"
,
iface
);
return
E_NOTIMPL
;
struct
thread_pump
*
thread_pump
=
impl_from_ID3DX10ThreadPump
(
iface
);
HRESULT
hr
;
LONG
v
;
TRACE
(
"iface %p.
\n
"
,
iface
);
for
(;;)
{
if
(
FAILED
((
hr
=
ID3DX10ThreadPump_ProcessDeviceWorkItems
(
iface
,
UINT_MAX
))))
return
hr
;
AcquireSRWLockExclusive
(
&
thread_pump
->
device_lock
);
if
(
thread_pump
->
device_count
)
{
ReleaseSRWLockExclusive
(
&
thread_pump
->
device_lock
);
continue
;
}
v
=
thread_pump
->
processing_count
;
ReleaseSRWLockExclusive
(
&
thread_pump
->
device_lock
);
if
(
!
v
)
break
;
RtlWaitOnAddress
(
&
thread_pump
->
processing_count
,
&
v
,
sizeof
(
v
),
NULL
);
}
return
S_OK
;
}
static
HRESULT
WINAPI
thread_pump_ProcessDeviceWorkItems
(
ID3DX10ThreadPump
*
iface
,
UINT
count
)
...
...
@@ -878,7 +903,8 @@ static DWORD WINAPI io_thread(void *arg)
if
(
work_item
->
result
)
*
work_item
->
result
=
hr
;
work_item_free
(
work_item
,
FALSE
);
InterlockedDecrement
(
&
thread_pump
->
processing_count
);
if
(
!
InterlockedDecrement
(
&
thread_pump
->
processing_count
))
RtlWakeAddressAll
(
&
thread_pump
->
processing_count
);
continue
;
}
...
...
@@ -931,7 +957,8 @@ static DWORD WINAPI proc_thread(void *arg)
if
(
work_item
->
result
)
*
work_item
->
result
=
hr
;
work_item_free
(
work_item
,
FALSE
);
InterlockedDecrement
(
&
thread_pump
->
processing_count
);
if
(
!
InterlockedDecrement
(
&
thread_pump
->
processing_count
))
RtlWakeAddressAll
(
&
thread_pump
->
processing_count
);
continue
;
}
...
...
@@ -946,7 +973,8 @@ static DWORD WINAPI proc_thread(void *arg)
if
(
work_item
->
result
)
*
work_item
->
result
=
hr
;
work_item_free
(
work_item
,
FALSE
);
InterlockedDecrement
(
&
thread_pump
->
processing_count
);
if
(
!
InterlockedDecrement
(
&
thread_pump
->
processing_count
))
RtlWakeAddressAll
(
&
thread_pump
->
processing_count
);
continue
;
}
...
...
@@ -961,6 +989,7 @@ static DWORD WINAPI proc_thread(void *arg)
list_add_tail
(
&
thread_pump
->
device_queue
,
&
work_item
->
entry
);
++
thread_pump
->
device_count
;
InterlockedDecrement
(
&
thread_pump
->
processing_count
);
RtlWakeAddressAll
(
&
thread_pump
->
processing_count
);
ReleaseSRWLockExclusive
(
&
thread_pump
->
device_lock
);
}
return
0
;
...
...
Write
Preview
Markdown
is supported
0%
Try again
or
attach a new file
Attach a file
Cancel
You are about to add
0
people
to the discussion. Proceed with caution.
Finish editing this message first!
Cancel
Please
register
or
sign in
to comment