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wine
wine-winehq
Commits
ee6d550b
Commit
ee6d550b
authored
Jun 09, 2011
by
Henri Verbeet
Committed by
Alexandre Julliard
Jun 10, 2011
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wined3d: Rename IWineD3DImpl_FillGLCaps() to wined3d_adapter_init_gl_caps().
parent
d5c9523a
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directx.c
dlls/wined3d/directx.c
+3
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dlls/wined3d/directx.c
View file @
ee6d550b
...
@@ -796,7 +796,7 @@ static void quirk_no_np2(struct wined3d_gl_info *gl_info)
...
@@ -796,7 +796,7 @@ static void quirk_no_np2(struct wined3d_gl_info *gl_info)
* Note that wine_normalized_texrect can't be used in this case because internally it uses ARB_tex_npot,
* Note that wine_normalized_texrect can't be used in this case because internally it uses ARB_tex_npot,
* triggering the software fallback. There is not much we can do here apart from disabling the
* triggering the software fallback. There is not much we can do here apart from disabling the
* software-emulated extension and reenable ARB_tex_rect (which was previously disabled
* software-emulated extension and reenable ARB_tex_rect (which was previously disabled
* in
IWineD3DImpl_FillGLC
aps).
* in
wined3d_adapter_init_gl_c
aps).
* This fixup removes performance problems on both the FX 5900 and FX 5700 (e.g. for framebuffer
* This fixup removes performance problems on both the FX 5900 and FX 5700 (e.g. for framebuffer
* post-processing effects in the game "Max Payne 2").
* post-processing effects in the game "Max Payne 2").
* The behaviour can be verified through a simple test app attached in bugreport #14724. */
* The behaviour can be verified through a simple test app attached in bugreport #14724. */
...
@@ -2110,7 +2110,7 @@ static void load_gl_funcs(struct wined3d_gl_info *gl_info, DWORD gl_version)
...
@@ -2110,7 +2110,7 @@ static void load_gl_funcs(struct wined3d_gl_info *gl_info, DWORD gl_version)
}
}
/* Context activation is done by the caller. */
/* Context activation is done by the caller. */
static
BOOL
IWineD3DImpl_FillGLC
aps
(
struct
wined3d_adapter
*
adapter
)
static
BOOL
wined3d_adapter_init_gl_c
aps
(
struct
wined3d_adapter
*
adapter
)
{
{
struct
wined3d_driver_info
*
driver_info
=
&
adapter
->
driver_info
;
struct
wined3d_driver_info
*
driver_info
=
&
adapter
->
driver_info
;
struct
wined3d_gl_info
*
gl_info
=
&
adapter
->
gl_info
;
struct
wined3d_gl_info
*
gl_info
=
&
adapter
->
gl_info
;
...
@@ -5155,7 +5155,7 @@ static BOOL InitAdapters(struct wined3d *wined3d)
...
@@ -5155,7 +5155,7 @@ static BOOL InitAdapters(struct wined3d *wined3d)
goto
nogl_adapter
;
goto
nogl_adapter
;
}
}
ret
=
IWineD3DImpl_FillGLC
aps
(
adapter
);
ret
=
wined3d_adapter_init_gl_c
aps
(
adapter
);
if
(
!
ret
)
{
if
(
!
ret
)
{
ERR
(
"Failed to initialize gl caps for default adapter
\n
"
);
ERR
(
"Failed to initialize gl caps for default adapter
\n
"
);
WineD3D_ReleaseFakeGLContext
(
&
fake_gl_ctx
);
WineD3D_ReleaseFakeGLContext
(
&
fake_gl_ctx
);
...
...
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