Commit ee6d550b authored by Henri Verbeet's avatar Henri Verbeet Committed by Alexandre Julliard

wined3d: Rename IWineD3DImpl_FillGLCaps() to wined3d_adapter_init_gl_caps().

parent d5c9523a
...@@ -796,7 +796,7 @@ static void quirk_no_np2(struct wined3d_gl_info *gl_info) ...@@ -796,7 +796,7 @@ static void quirk_no_np2(struct wined3d_gl_info *gl_info)
* Note that wine_normalized_texrect can't be used in this case because internally it uses ARB_tex_npot, * Note that wine_normalized_texrect can't be used in this case because internally it uses ARB_tex_npot,
* triggering the software fallback. There is not much we can do here apart from disabling the * triggering the software fallback. There is not much we can do here apart from disabling the
* software-emulated extension and reenable ARB_tex_rect (which was previously disabled * software-emulated extension and reenable ARB_tex_rect (which was previously disabled
* in IWineD3DImpl_FillGLCaps). * in wined3d_adapter_init_gl_caps).
* This fixup removes performance problems on both the FX 5900 and FX 5700 (e.g. for framebuffer * This fixup removes performance problems on both the FX 5900 and FX 5700 (e.g. for framebuffer
* post-processing effects in the game "Max Payne 2"). * post-processing effects in the game "Max Payne 2").
* The behaviour can be verified through a simple test app attached in bugreport #14724. */ * The behaviour can be verified through a simple test app attached in bugreport #14724. */
...@@ -2110,7 +2110,7 @@ static void load_gl_funcs(struct wined3d_gl_info *gl_info, DWORD gl_version) ...@@ -2110,7 +2110,7 @@ static void load_gl_funcs(struct wined3d_gl_info *gl_info, DWORD gl_version)
} }
/* Context activation is done by the caller. */ /* Context activation is done by the caller. */
static BOOL IWineD3DImpl_FillGLCaps(struct wined3d_adapter *adapter) static BOOL wined3d_adapter_init_gl_caps(struct wined3d_adapter *adapter)
{ {
struct wined3d_driver_info *driver_info = &adapter->driver_info; struct wined3d_driver_info *driver_info = &adapter->driver_info;
struct wined3d_gl_info *gl_info = &adapter->gl_info; struct wined3d_gl_info *gl_info = &adapter->gl_info;
...@@ -5155,7 +5155,7 @@ static BOOL InitAdapters(struct wined3d *wined3d) ...@@ -5155,7 +5155,7 @@ static BOOL InitAdapters(struct wined3d *wined3d)
goto nogl_adapter; goto nogl_adapter;
} }
ret = IWineD3DImpl_FillGLCaps(adapter); ret = wined3d_adapter_init_gl_caps(adapter);
if(!ret) { if(!ret) {
ERR("Failed to initialize gl caps for default adapter\n"); ERR("Failed to initialize gl caps for default adapter\n");
WineD3D_ReleaseFakeGLContext(&fake_gl_ctx); WineD3D_ReleaseFakeGLContext(&fake_gl_ctx);
......
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