Commit eedfc95e authored by Henri Verbeet's avatar Henri Verbeet Committed by Alexandre Julliard

d3d8: Add a separate function for volume texture initialization.

parent 5b7b4f59
......@@ -440,11 +440,6 @@ struct IDirect3DTexture8Impl
/* ----------------------- */
/*****************************************************************************
* Predeclare the interface implementation structures
*/
extern const IDirect3DVolumeTexture8Vtbl Direct3DVolumeTexture8_Vtbl;
/*****************************************************************************
* IDirect3DVolumeTexture8 implementation structure
*/
struct IDirect3DVolumeTexture8Impl
......@@ -460,6 +455,9 @@ struct IDirect3DVolumeTexture8Impl
LPDIRECT3DDEVICE8 parentDevice;
};
HRESULT volumetexture_init(IDirect3DVolumeTexture8Impl *texture, IDirect3DDevice8Impl *device,
UINT width, UINT height, UINT depth, UINT levels, DWORD usage, D3DFORMAT format, D3DPOOL pool);
/* ----------------------- */
/* IDirect3DStateBlockImpl */
/* ----------------------- */
......
......@@ -695,45 +695,35 @@ static HRESULT WINAPI IDirect3DDevice8Impl_CreateTexture(LPDIRECT3DDEVICE8 iface
}
static HRESULT WINAPI IDirect3DDevice8Impl_CreateVolumeTexture(IDirect3DDevice8 *iface,
UINT Width, UINT Height, UINT Depth, UINT Levels, DWORD Usage, D3DFORMAT Format,
D3DPOOL Pool, IDirect3DVolumeTexture8 **ppVolumeTexture)
UINT width, UINT height, UINT depth, UINT levels, DWORD usage, D3DFORMAT format,
D3DPOOL pool, IDirect3DVolumeTexture8 **texture)
{
IDirect3DVolumeTexture8Impl *object;
IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
HRESULT hrc = D3D_OK;
IDirect3DVolumeTexture8Impl *object;
HRESULT hr;
TRACE("(%p) Relay\n", This);
TRACE("iface %p, width %u, height %u, depth %u, levels %u, usage %#x, format %#x, pool %#x, texture %p.\n",
iface, width, height, depth, levels, usage, format, pool, texture);
/* Allocate the storage for the device */
object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(IDirect3DVolumeTexture8Impl));
if (NULL == object) {
FIXME("(%p) allocation of memory failed\n", This);
*ppVolumeTexture = NULL;
object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
if (!object)
{
ERR("Failed to allocate volume texture memory.\n");
return D3DERR_OUTOFVIDEOMEMORY;
}
object->lpVtbl = &Direct3DVolumeTexture8_Vtbl;
object->ref = 1;
wined3d_mutex_lock();
hrc = IWineD3DDevice_CreateVolumeTexture(This->WineD3DDevice, Width, Height, Depth, Levels,
Usage & WINED3DUSAGE_MASK, wined3dformat_from_d3dformat(Format),
Pool, &object->wineD3DVolumeTexture, (IUnknown *)object);
wined3d_mutex_unlock();
if (hrc != D3D_OK) {
/* free up object */
FIXME("(%p) call to IWineD3DDevice_CreateVolumeTexture failed\n", This);
hr = volumetexture_init(object, This, width, height, depth, levels, usage, format, pool);
if (FAILED(hr))
{
WARN("Failed to initialize volume texture, hr %#x.\n", hr);
HeapFree(GetProcessHeap(), 0, object);
*ppVolumeTexture = NULL;
} else {
IUnknown_AddRef(iface);
object->parentDevice = iface;
*ppVolumeTexture = (LPDIRECT3DVOLUMETEXTURE8) object;
return hr;
}
TRACE("(%p) returning %p\n", This , *ppVolumeTexture);
return hrc;
TRACE("Created volume texture %p.\n", object);
*texture = (IDirect3DVolumeTexture8 *)object;
return D3D_OK;
}
static HRESULT WINAPI IDirect3DDevice8Impl_CreateCubeTexture(IDirect3DDevice8 *iface, UINT EdgeLength,
......
......@@ -285,8 +285,7 @@ static HRESULT WINAPI IDirect3DVolumeTexture8Impl_AddDirtyBox(LPDIRECT3DVOLUMETE
return hr;
}
const IDirect3DVolumeTexture8Vtbl Direct3DVolumeTexture8_Vtbl =
static const IDirect3DVolumeTexture8Vtbl Direct3DVolumeTexture8_Vtbl =
{
/* IUnknown */
IDirect3DVolumeTexture8Impl_QueryInterface,
......@@ -312,3 +311,28 @@ const IDirect3DVolumeTexture8Vtbl Direct3DVolumeTexture8_Vtbl =
IDirect3DVolumeTexture8Impl_UnlockBox,
IDirect3DVolumeTexture8Impl_AddDirtyBox
};
HRESULT volumetexture_init(IDirect3DVolumeTexture8Impl *texture, IDirect3DDevice8Impl *device,
UINT width, UINT height, UINT depth, UINT levels, DWORD usage, D3DFORMAT format, D3DPOOL pool)
{
HRESULT hr;
texture->lpVtbl = &Direct3DVolumeTexture8_Vtbl;
texture->ref = 1;
wined3d_mutex_lock();
hr = IWineD3DDevice_CreateVolumeTexture(device->WineD3DDevice, width, height, depth, levels,
usage & WINED3DUSAGE_MASK, wined3dformat_from_d3dformat(format),
pool, &texture->wineD3DVolumeTexture, (IUnknown *)texture);
wined3d_mutex_unlock();
if (FAILED(hr))
{
WARN("Failed to create wined3d volume texture, hr %#x.\n", hr);
return hr;
}
texture->parentDevice = (IDirect3DDevice8 *)device;
IDirect3DDevice8_AddRef(texture->parentDevice);
return D3D_OK;
}
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