Commit ef074cdd authored by Henri Verbeet's avatar Henri Verbeet Committed by Alexandre Julliard

wined3d: Introduce a stubbed SM4 shader frontend.

parent 1860b326
...@@ -26,6 +26,7 @@ C_SRCS = \ ...@@ -26,6 +26,7 @@ C_SRCS = \
query.c \ query.c \
resource.c \ resource.c \
shader_sm1.c \ shader_sm1.c \
shader_sm4.c \
state.c \ state.c \
stateblock.c \ stateblock.c \
surface_base.c \ surface_base.c \
......
...@@ -121,6 +121,9 @@ static const char *shader_opcode_names[] = ...@@ -121,6 +121,9 @@ static const char *shader_opcode_names[] =
#define WINED3D_SM1_VS 0xfffe #define WINED3D_SM1_VS 0xfffe
#define WINED3D_SM1_PS 0xffff #define WINED3D_SM1_PS 0xffff
#define WINED3D_SM4_PS 0x0000
#define WINED3D_SM4_VS 0x0001
#define WINED3D_SM4_GS 0x0002
const struct wined3d_shader_frontend *shader_select_frontend(DWORD version_token) const struct wined3d_shader_frontend *shader_select_frontend(DWORD version_token)
{ {
...@@ -130,6 +133,11 @@ const struct wined3d_shader_frontend *shader_select_frontend(DWORD version_token ...@@ -130,6 +133,11 @@ const struct wined3d_shader_frontend *shader_select_frontend(DWORD version_token
case WINED3D_SM1_PS: case WINED3D_SM1_PS:
return &sm1_shader_frontend; return &sm1_shader_frontend;
case WINED3D_SM4_PS:
case WINED3D_SM4_VS:
case WINED3D_SM4_GS:
return &sm4_shader_frontend;
default: default:
FIXME("Unrecognised version token %#x\n", version_token); FIXME("Unrecognised version token %#x\n", version_token);
return NULL; return NULL;
......
/*
* Copyright 2009 Henri Verbeet for CodeWeavers
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
*/
#include "config.h"
#include "wine/port.h"
#include "wined3d_private.h"
WINE_DEFAULT_DEBUG_CHANNEL(d3d_shader);
static void shader_sm4_read_opcode(const DWORD **ptr, struct wined3d_shader_instruction *ins,
UINT *param_size, const SHADER_OPCODE *opcode_table, DWORD shader_version)
{
FIXME("ptr %p, ins %p, param_size %p, opcode_table %p, shader_version %#x stub!\n",
ptr, ins, param_size, opcode_table, shader_version);
}
static void shader_sm4_read_src_param(const DWORD **ptr, struct wined3d_shader_src_param *src_param,
struct wined3d_shader_src_param *src_rel_addr, DWORD shader_version)
{
FIXME("ptr %p, src_param %p, src_rel_addr %p, shader_version %#x stub!\n",
ptr, src_param, src_rel_addr, shader_version);
}
static void shader_sm4_read_dst_param(const DWORD **ptr, struct wined3d_shader_dst_param *dst_param,
struct wined3d_shader_src_param *dst_rel_addr, DWORD shader_version)
{
FIXME("ptr %p, dst_param %p, dst_rel_addr %p, shader_version %#x stub!\n",
ptr, dst_param, dst_rel_addr, shader_version);
}
static void shader_sm4_read_semantic(const DWORD **ptr, struct wined3d_shader_semantic *semantic)
{
FIXME("ptr %p, semantic %p stub!\n", ptr, semantic);
}
static void shader_sm4_read_comment(const DWORD **ptr, const char **comment)
{
FIXME("ptr %p, comment %p stub!\n", ptr, comment);
*comment = NULL;
}
static BOOL shader_sm4_is_end(const DWORD **ptr)
{
FIXME("ptr %p stub!\n", ptr);
return TRUE;
}
const struct wined3d_shader_frontend sm4_shader_frontend =
{
shader_sm4_read_opcode,
shader_sm4_read_src_param,
shader_sm4_read_dst_param,
shader_sm4_read_semantic,
shader_sm4_read_comment,
shader_sm4_is_end,
};
...@@ -686,6 +686,7 @@ struct wined3d_shader_frontend ...@@ -686,6 +686,7 @@ struct wined3d_shader_frontend
}; };
extern const struct wined3d_shader_frontend sm1_shader_frontend; extern const struct wined3d_shader_frontend sm1_shader_frontend;
extern const struct wined3d_shader_frontend sm4_shader_frontend;
typedef void (*SHADER_HANDLER)(const struct wined3d_shader_instruction *); typedef void (*SHADER_HANDLER)(const struct wined3d_shader_instruction *);
......
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