Commit f110a82d authored by Matteo Bruni's avatar Matteo Bruni Committed by Alexandre Julliard

d3dx10: Use debugstr_a() to trace a user-supplied string.

parent 285981e3
......@@ -34,7 +34,7 @@ HRESULT WINAPI D3DX10CompileFromMemory(const char *data, SIZE_T data_size, const
{
TRACE("data %s, data_size %lu, filename %s, defines %p, include %p, entry_point %s, target %s, "
"sflags %#x, eflags %#x, pump %p, shader %p, error_messages %p, hresult %p.\n",
debugstr_a(data), data_size, debugstr_a(filename), defines, include, entry_point,
debugstr_a(data), data_size, debugstr_a(filename), defines, include, debugstr_a(entry_point),
debugstr_a(target), sflags, eflags, pump, shader, error_messages, hresult);
if (pump)
......
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