- 13 Jun, 2012 1 commit
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Jacek Caban authored
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- 27 Oct, 2011 1 commit
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Michael Stefaniuc authored
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- 28 Jul, 2011 1 commit
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Frédéric Delanoy authored
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- 20 Sep, 2010 1 commit
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Jacek Caban authored
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- 29 Dec, 2009 1 commit
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Matteo Bruni authored
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- 05 Jan, 2009 1 commit
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Henri Verbeet authored
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- 03 Jan, 2009 1 commit
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Henri Verbeet authored
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- 23 Sep, 2008 1 commit
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Henri Verbeet authored
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- 03 Mar, 2008 1 commit
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Stefan Dösinger authored
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- 01 Mar, 2008 1 commit
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James Hawkins authored
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- 17 Sep, 2007 1 commit
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Stefan Dösinger authored
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- 21 May, 2007 1 commit
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Francois Gouget authored
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- 26 Feb, 2007 1 commit
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Rok Mandeljc authored
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- 18 Jan, 2007 1 commit
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Francois Gouget authored
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- 29 Jul, 2006 2 commits
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Jason Green authored
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Jason Green authored
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- 03 Jul, 2006 1 commit
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Ivan Gyurdiev authored
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- 23 May, 2006 1 commit
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Jonathan Ernst authored
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- 16 May, 2006 1 commit
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Vitaliy Margolen authored
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- 04 Apr, 2006 1 commit
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Jan Zerebecki authored
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- 03 Oct, 2005 1 commit
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Robert Reif authored
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- 16 Jun, 2005 1 commit
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Oliver Stieber authored
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- 03 Mar, 2005 1 commit
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Oliver Stieber authored
Update the d3d9 headers and creates wined3d types where d3d9 and d3d8 are incompatible.
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- 18 Jan, 2005 1 commit
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Jason Edmeades authored
- Only prototype the interfaces which are subclassed (I overdid it last time!). - Implement Get/Set Texture and GetBackBuffer, plus device's GetDisplayMode / GetDeviceCaps. - Make some of the d3d9 skeleton code issue fixme's to highlight code which hasn't been migrated yet. - Correct the d3d9 headers for D3DSURFACE_DESC which caused stack corruption in demos.
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- 09 Jan, 2005 1 commit
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Jason Edmeades authored
created during device creation.
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- 08 Oct, 2004 1 commit
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Jason Edmeades authored
from wined3d and d3d8, but short term only use the code for real from d3d9.
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- 08 Jul, 2003 1 commit
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Raphael Junqueira authored
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- 01 Jul, 2003 1 commit
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Raphael Junqueira authored
- a lot of stubs for d3d9.dll
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- 24 Jun, 2003 1 commit
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Raphael Junqueira authored
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- 20 Jun, 2003 1 commit
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Raphael Junqueira authored
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- 04 Jun, 2003 1 commit
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Jason Edmeades authored
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- 04 Jan, 2003 1 commit
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Alexandre Julliard authored
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- 02 Jan, 2003 1 commit
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Raphael Junqueira authored
- remove non-esthetic c++ comments into c comments block ;) - more more debug - indent, cleanups - trying to use DIFFUSE and SPECULAR for vertex shader - many fixes - integration with Jason's texture patch
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- 18 Dec, 2002 1 commit
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Raphael Junqueira authored
support.
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- 17 Dec, 2002 1 commit
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Raphael Junqueira authored
- beginning of shaders support (Vertex and Pixel Shaders 1.1 on DirectX8) - beginning of D3DX8 support the D3D8 utility API (very basic, only the core header)
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- 27 Sep, 2002 1 commit
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Alexandre Julliard authored
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- 21 Sep, 2002 1 commit
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Jason Edmeades authored
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- 12 Sep, 2002 1 commit
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Jason Edmeades authored
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