- 18 Oct, 2011 40 commits
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Piotr Caban authored
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Piotr Caban authored
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Piotr Caban authored
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Jacek Caban authored
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Jacek Caban authored
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Austin English authored
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Dan Kegel authored
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Aric Stewart authored
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Marcus Meissner authored
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Marcus Meissner authored
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Marcus Meissner authored
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Marcus Meissner authored
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Marcus Meissner authored
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Marcus Meissner authored
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Marcus Meissner authored
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Jacek Caban authored
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Jacek Caban authored
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Piotr Caban authored
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Piotr Caban authored
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Piotr Caban authored
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Piotr Caban authored
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Piotr Caban authored
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Piotr Caban authored
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Piotr Caban authored
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Piotr Caban authored
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Huw Davies authored
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Nikolay Sivov authored
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Nikolay Sivov authored
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Aric Stewart authored
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Aric Stewart authored
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Andrew Eikum authored
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Andrew Eikum authored
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Andrew Talbot authored
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Henri Verbeet authored
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Henri Verbeet authored
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Henri Verbeet authored
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Henri Verbeet authored
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Henri Verbeet authored
The idea is to avoid bouncing surfaces between the CPU and GPU when doing both locks and blits on a surface. This is mostly an issue for ddraw applications.
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Aric Stewart authored
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Aric Stewart authored
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