- 06 Feb, 2008 14 commits
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Stefan Dösinger authored
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Stefan Dösinger authored
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Stefan Dösinger authored
While 6.14 is a sane default, we might want to override it on a per-driver basis, if we have really old Windows drivers on some cards.
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Stefan Dösinger authored
In theory the opengl library should release the gl resources when we destroy the context, and the stateblock reset will recreate the dummy textures, but I think it is cleaner to do this explicitly.
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Stefan Dösinger authored
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Andrew Talbot authored
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Roderick Colenbrander authored
wined3d: Redownload the surface data in case of a palette change. This fixes a lot of redrawing problems in Red Alert.
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Roderick Colenbrander authored
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Roderick Colenbrander authored
wined3d: Reload the palette on a color key change. This fixes the ddex4/ddex5 samples from the dx7 sdk.
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Roderick Colenbrander authored
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Michael Stefaniuc authored
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Detlef Riekenberg authored
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Detlef Riekenberg authored
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Detlef Riekenberg authored
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- 05 Feb, 2008 26 commits
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Alexandre Julliard authored
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Alexandre Julliard authored
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Alexandre Julliard authored
winex11: Add a critical section for the palette global variables instead of relying on the GDI lock.
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Alexandre Julliard authored
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Alexandre Julliard authored
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Alexandre Julliard authored
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Alexandre Julliard authored
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Alexandre Julliard authored
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Alexandre Julliard authored
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Alexandre Julliard authored
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Francois Gouget authored
comctl32/tests: Call InitCommonControlsEx() if available, fall back to InitCommonControls() for the older controls, and skip the tests altogether for the newer ones.
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Reece H. Dunn authored
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Stefan Dösinger authored
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Stefan Dösinger authored
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Stefan Dösinger authored
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Stefan Dösinger authored
We can't return WINED3D_OK straight away because we have yet to check the other flags, like sRGB correction.
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Stefan Dösinger authored
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Stefan Dösinger authored
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Stefan Dösinger authored
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Stefan Dösinger authored
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Stefan Dösinger authored
Conditional NP2 textures in Direct3D do not support D3DTADDRESS_WRAP texture addressing. Similarly, GL_ARB_texture_rectangle textures do not support GL_REPEAT. This patch adds a test which shows that _WRAP clamps to the texture edge and implements that.
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Stefan Dösinger authored
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Stefan Dösinger authored
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Stefan Dösinger authored
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Stefan Dösinger authored
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Stefan Dösinger authored
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