- 26 Jul, 2011 27 commits
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Frédéric Delanoy authored
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Marcus Meissner authored
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Michael Mc Donnell authored
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Piotr Caban authored
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Piotr Caban authored
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Andrew Eikum authored
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Jacek Caban authored
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Jacek Caban authored
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Jacek Caban authored
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Jacek Caban authored
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Jacek Caban authored
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Hans Leidekker authored
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Hans Leidekker authored
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Hans Leidekker authored
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Hans Leidekker authored
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Hans Leidekker authored
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Hans Leidekker authored
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Hans Leidekker authored
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Hans Leidekker authored
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Hans Leidekker authored
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Austin English authored
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Austin English authored
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Austin English authored
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Austin English authored
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Austin English authored
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Austin English authored
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Austin English authored
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- 25 Jul, 2011 13 commits
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Matteo Bruni authored
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Matteo Bruni authored
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Matteo Bruni authored
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Frédéric Delanoy authored
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Frédéric Delanoy authored
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Alexandre Julliard authored
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Henri Verbeet authored
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Henri Verbeet authored
No need to save the contents, after a reset it's all undefined anyway.
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Henri Verbeet authored
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Henri Verbeet authored
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Henri Verbeet authored
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Henri Verbeet authored
It would have been nice if we could do all of this inside wined3d, but we need to determine what resources are in use by d3d8/d3d9, not wined3d. This is mostly an issue for "implicit" resources like swapchain render targets and the depth / stencil surface. The fact that we're having this problem probably means we're doing it wrong. Since these implicit resources should only be referenced by wined3d, we could probably just destroy and recreate the swapchain, instead of the little updateSurfaceDesc() dance we currently do.
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Alexandre Julliard authored
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