- 08 Jun, 2006 4 commits
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Robert Shearman authored
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Robert Shearman authored
rather than relying on the restriction of one connection per binding. This also avoids the problem of two threads using the same connection at the same time.
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Robert Shearman authored
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Robert Shearman authored
Move the calls to the full pointer init functions before NdrClient/ServerInitializeNew, like in MIDL-generated code.
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- 07 Jun, 2006 36 commits
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H. Verbeet authored
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H. Verbeet authored
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H. Verbeet authored
QueryInterface should return S_OK on success and set the object pointer to NULL on failure. This is similar to the patch Ivan submitted a while ago for wined3d.
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H. Verbeet authored
QueryInterface should return S_OK on success and set the object pointer to NULL on failure. This is similar to the patch Ivan submitted a while ago for wined3d.
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Andrew Talbot authored
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Andrew Talbot authored
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Andrew Talbot authored
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Andrew Talbot authored
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Ivan Gyurdiev authored
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Ivan Gyurdiev authored
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Ivan Gyurdiev authored
Write a light with the default parameters in disabled state if capturing a missing light.
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Ivan Gyurdiev authored
When a light does not exist, and the app attempts to capture it in the stateblock, a disabled light with the default light parameters is written instead.
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Ivan Gyurdiev authored
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Vitaly Lipatov authored
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Robert Reif authored
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Mike McCormack authored
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Mike McCormack authored
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Alexandre Julliard authored
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Michael Stefaniuc authored
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EA Durbin authored
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Mike McCormack authored
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Mike McCormack authored
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Mike McCormack authored
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Mike McCormack authored
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Dmitry Timoshkov authored
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Dmitry Timoshkov authored
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Andrew Ziem authored
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H. Verbeet authored
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H. Verbeet authored
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H. Verbeet authored
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H. Verbeet authored
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Robert Shearman authored
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Robert Shearman authored
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Robert Shearman authored
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Hans Leidekker authored
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Magnus Lundborg authored
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