- 18 Nov, 2014 5 commits
-
-
Sebastian Lackner authored
-
Sebastian Lackner authored
-
Sebastian Lackner authored
-
Vincent Povirk authored
-
Bruno Jesus authored
-
- 17 Nov, 2014 18 commits
-
-
Henri Verbeet authored
-
Henri Verbeet authored
-
Henri Verbeet authored
In SM4 shaders the condition is likely to be an integer instead of a bool uniform like in SM3.
-
Henri Verbeet authored
-
Henri Verbeet authored
D3DPRESENT_BACK_BUFFER_MAX doesn't exist at all and D3DPRESENT_BACK_BUFFERS_MAX is in d3d9.h.
-
Michael Stefaniuc authored
-
Michael Stefaniuc authored
-
Michael Stefaniuc authored
-
Nikolay Sivov authored
-
Nikolay Sivov authored
-
Stefan Dösinger authored
-
Yifu Wang authored
-
Austin English authored
-
Sebastian Lackner authored
-
Sebastian Lackner authored
-
Guillaume Charifi authored
-
Francois Gouget authored
-
Sebastian Lackner authored
-
- 14 Nov, 2014 15 commits
-
-
Alexandre Julliard authored
-
Michael Stefaniuc authored
-
Michael Stefaniuc authored
-
Jonas Maebe authored
-
Sebastian Lackner authored
-
Sebastian Lackner authored
-
Alexandre Julliard authored
-
Sebastian Lackner authored
-
Sebastian Lackner authored
-
Sebastian Lackner authored
-
Bruno Jesus authored
-
Vincent Povirk authored
-
Vincent Povirk authored
-
Vincent Povirk authored
-
Vincent Povirk authored
-
- 13 Nov, 2014 2 commits
-
-
Jacek Caban authored
-
Jacek Caban authored
-