- 19 Oct, 2009 1 commit
-
-
Henri Verbeet authored
-
- 25 Sep, 2009 1 commit
-
-
Henri Verbeet authored
-
- 24 Sep, 2009 2 commits
-
-
Henri Verbeet authored
-
Henri Verbeet authored
-
- 25 Aug, 2009 1 commit
-
-
Henri Verbeet authored
We will need this for d3d10, where both dxgi and d3d10core are making wined3d calls. Right now d3d8/d3d9 also use this to protect their own data, but eventually we should push this down into wined3d itself and use something a bit more fine-grained. There's no good reason that doing e.g. a vertex buffer upload in some thread should block all of wined3d.
-
- 23 Mar, 2009 1 commit
-
-
Henri Verbeet authored
-
- 16 Dec, 2008 2 commits
-
-
Henri Verbeet authored
-
Henri Verbeet authored
Also corrects some related comments.
-
- 06 Oct, 2008 1 commit
-
-
Rob Shearman authored
-
- 30 Sep, 2008 1 commit
-
-
Rob Shearman authored
The comparison should be (D3D_OK == hr && myDevice), not (D3D_OK == (hr && myDevice)). (Found with PreFast.)
-
- 14 Feb, 2007 1 commit
-
-
H. Verbeet authored
-
- 13 Oct, 2006 1 commit
-
-
Francois Gouget authored
-
- 10 Oct, 2006 1 commit
-
-
H. Verbeet authored
-
- 05 Oct, 2006 1 commit
-
-
Francois Gouget authored
-
- 10 Jun, 2006 1 commit
-
-
Alexandre Julliard authored
-
- 07 Jun, 2006 1 commit
-
-
H. Verbeet authored
QueryInterface should return S_OK on success and set the object pointer to NULL on failure. This is similar to the patch Ivan submitted a while ago for wined3d.
-
- 23 May, 2006 1 commit
-
-
Jonathan Ernst authored
-
- 22 May, 2006 1 commit
-
-
Vitaliy Margolen authored
-
- 12 Apr, 2006 1 commit
-
-
Vitaliy Margolen authored
-
- 27 Feb, 2006 1 commit
-
-
Roderick Colenbrander authored
Oliver Stieber).
-