1. 19 Oct, 2009 1 commit
  2. 25 Sep, 2009 1 commit
  3. 24 Sep, 2009 2 commits
  4. 25 Aug, 2009 1 commit
    • Henri Verbeet's avatar
      d3d8: Use a wined3d cs for wined3d locking. · f9c791f9
      Henri Verbeet authored
      We will need this for d3d10, where both dxgi and d3d10core are making wined3d
      calls. Right now d3d8/d3d9 also use this to protect their own data, but
      eventually we should push this down into wined3d itself and use something a
      bit more fine-grained. There's no good reason that doing e.g. a vertex buffer
      upload in some thread should block all of wined3d.
      f9c791f9
  5. 23 Mar, 2009 1 commit
  6. 16 Dec, 2008 2 commits
  7. 06 Oct, 2008 1 commit
  8. 30 Sep, 2008 1 commit
  9. 14 Feb, 2007 1 commit
  10. 13 Oct, 2006 1 commit
  11. 10 Oct, 2006 1 commit
  12. 05 Oct, 2006 1 commit
  13. 10 Jun, 2006 1 commit
  14. 07 Jun, 2006 1 commit
    • H. Verbeet's avatar
      d3d8: Fix QueryInterface. · d06aa8d8
      H. Verbeet authored
      QueryInterface should return S_OK on success and set the object
      pointer to NULL on failure. This is similar to the patch Ivan
      submitted a while ago for wined3d.
      d06aa8d8
  15. 23 May, 2006 1 commit
  16. 22 May, 2006 1 commit
  17. 12 Apr, 2006 1 commit
  18. 27 Feb, 2006 1 commit