- 28 Apr, 2015 13 commits
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Michael Stefaniuc authored
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Michael Stefaniuc authored
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Michael Stefaniuc authored
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Michael Stefaniuc authored
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Mark Harmstone authored
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Henri Verbeet authored
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Henri Verbeet authored
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Henri Verbeet authored
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Henri Verbeet authored
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Henri Verbeet authored
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Jacek Caban authored
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Jacek Caban authored
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Jacek Caban authored
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- 27 Apr, 2015 27 commits
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Alistair Leslie-Hughes authored
packager: Mark DllCanUnloadNow, DllGetClassObject, DllRegisterServer, DllUnregisterServer as private.
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Aric Stewart authored
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Henri Verbeet authored
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Henri Verbeet authored
wined3d: Release the context before potentially destroying the swapchain in wined3d_device_uninit_3d() (Valgrind).
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Henri Verbeet authored
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Henri Verbeet authored
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Henri Verbeet authored
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Alexandre Julliard authored
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Nikolay Sivov authored
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Nikolay Sivov authored
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Nikolay Sivov authored
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Nikolay Sivov authored
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Nikolay Sivov authored
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Mark Harmstone authored
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Mark Harmstone authored
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Gerald Pfeifer authored
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Francois Gouget authored
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Francois Gouget authored
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Francois Gouget authored
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Stefan Dösinger authored
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Stefan Dösinger authored
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Stefan Dösinger authored
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Matteo Bruni authored
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Matteo Bruni authored
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Matteo Bruni authored
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Matteo Bruni authored
Also try to avoid unnecessary HeapReAlloc() + vsnprintf() loops when we know the required size of the buffer.
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Matteo Bruni authored
Also rename the shader_buffer_(clear|init|free) functions.
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