- 07 Aug, 2009 16 commits
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Stefan Dösinger authored
ps 1.x supports only 8 constants, so the shader load code dirtifies the first 8 on a shader switch. However, the constant load code reloaded all dirty consts with clamping. That potentially left constants > 8 clamped.
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Henri Verbeet authored
winex11.drv: Fallback to X11DRV_SHM_NONE in X11DRV_DIB_DoCopyDIBSection() if dest doesn't match the pixmap. Falling back to X11DRV_SHM_IMAGE doesn't work, the image's data isn't in shared memory if the pixmap was created as Shm pixmap.
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Stefan Leichter authored
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Andrew Nguyen authored
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Henri Verbeet authored
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Henri Verbeet authored
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Henri Verbeet authored
Also update the comments.
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Henri Verbeet authored
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Henri Verbeet authored
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Hans Leidekker authored
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Hans Leidekker authored
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Hans Leidekker authored
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Juan Lang authored
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Nikolay Sivov authored
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Nikolay Sivov authored
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Frédéric Delanoy authored
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- 06 Aug, 2009 24 commits
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Huw Davies authored
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Ricardo Filipe authored
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Ricardo Filipe authored
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Ricardo Filipe authored
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Alexandre Julliard authored
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Vladimir Pankratov authored
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Nikolay Sivov authored
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Nikolay Sivov authored
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Nikolay Sivov authored
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Nikolay Sivov authored
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Nikolay Sivov authored
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Rein Klazes authored
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Hans Leidekker authored
Based on a patch by Aric Stewart.
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Stefan Dösinger authored
The header is wrong. There is simply no API to set this. The MS header does not have this declaration either.
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Stefan Dösinger authored
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Henri Verbeet authored
Most of this is "Copyright 2004 Huw Davies for CodeWeavers", I just did a little bit of integration.
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Henri Verbeet authored
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Henri Verbeet authored
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Henri Verbeet authored
This makes sure the relevant states in FindContext() are actually marked dirty when needed.
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Henri Verbeet authored
Although WINED3DTEXF_NONE is not a valid minification filter, having it in the tables simplifies the lookup. GL_NEAREST is more appropriate than GL_LINEAR though.
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Andrew Nguyen authored
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Andrew Nguyen authored
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Ken Sharp authored
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Maarten Lankhorst authored
There's not really a good reason for them to be visible. The only options that are effective are emulation, which pipes through waveout and >= basic, which pipes through the accelerated path.
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