- 16 Dec, 2008 20 commits
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Hans Leidekker authored
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Nikolay Sivov authored
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Lei Zhang authored
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Jacek Caban authored
Spotted by Andrew Talbot.
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Jacek Caban authored
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Henri Verbeet authored
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Henri Verbeet authored
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Henri Verbeet authored
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Henri Verbeet authored
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Henri Verbeet authored
Also corrects some related comments.
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Paul Vriens authored
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Paul Vriens authored
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Paul Vriens authored
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Paul Vriens authored
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Paul Vriens authored
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Paul Vriens authored
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Paul Vriens authored
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Alexandre Julliard authored
Based on a patch by Maarten Lankhorst.
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Alexandre Julliard authored
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Alexandre Julliard authored
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- 15 Dec, 2008 20 commits
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Alexandre Julliard authored
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Alexandre Julliard authored
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Alexandre Julliard authored
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Alexandre Julliard authored
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Alexandre Julliard authored
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Henri Verbeet authored
d3d8: Use the wined3d declaration to retrieve the d3d8 shader in IDirect3DDevice8Impl_GetVertexShader(). This makes it no longer necessary to create a wined3d vertex shader when the d3d8 vertex shader has a NULL function.
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Henri Verbeet authored
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Henri Verbeet authored
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Henri Verbeet authored
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Henri Verbeet authored
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Alexandre Julliard authored
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Alexandre Julliard authored
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Alexandre Julliard authored
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Alexandre Julliard authored
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Alexander Nicolaysen Sørnes authored
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Andrew Talbot authored
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Wolfgang Walter authored
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Dylan Smith authored
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Dylan Smith authored
There is no reason for the rich text format parser to need a handle to the window, and even if there were it has a handle to the editor which contains a handle to the window. It is better to remove this considering we need to cut down on the use of window handles to implement windowless richedit controls.
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Dylan Smith authored
The vertical scrollbar state is stored internally within the control, so should be used when possible. This will become more necessary when windowless richedit controls are implemented, and there will no hWnd to pass to GetScrollInfo.
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