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    • Henri Verbeet's avatar
      wined3d: Add stream offsets in device_stream_info_from_declaration(). · 7ee4bda6
      Henri Verbeet authored
      They're not going to change until the next time the stream info is updated.
      This would of course mainly be useful if we managed to do more than one or two
      draws with the same stream info.
      7ee4bda6
    • Henri Verbeet's avatar
      wined3d: Don't set GL_MAP_UNSYNCHRONIZED_BIT for WINED3D_BUFFER_DISCARD maps. · cf421e1b
      Henri Verbeet authored
      WINED3D_BUFFER_DISCARD means the (current) buffer contents are undefined for
      subsequent operations. I.e., the map doesn't have to wait for any pending
      operations to finish, and can just return a new buffer with undefined
      contents. GL_MAP_UNSYNCHRONIZED_BIT means the driver doesn't wait for previous
      operations to finish, and just maps a buffer that's potentially in use. Proper
      synchronization is left to the application. Note that we set both
      GL_MAP_INVALIDATE_BUFFER_BIT and GL_MAP_UNSYNCHRONIZED_BIT.
      GL_MAP_INVALIDATE_BUFFER_BIT corresponds to WINED3D_BUFFER_DISCARD, and might
      cause the driver to return a new buffer, but it's not required to make that
      optimization.
      cf421e1b
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