- 19 Aug, 2008 40 commits
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Vincent Povirk authored
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James Hawkins authored
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James Hawkins authored
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James Hawkins authored
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James Hawkins authored
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James Hawkins authored
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James Hawkins authored
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James Hawkins authored
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James Hawkins authored
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James Hawkins authored
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James Hawkins authored
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James Hawkins authored
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James Hawkins authored
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James Hawkins authored
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James Hawkins authored
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Maarten Lankhorst authored
Behavioral test to show that wine winmm needs fixing.
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Maarten Lankhorst authored
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Maarten Lankhorst authored
Fixes wine build on lsb compliant systems and some warnings.
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James Hawkins authored
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James Hawkins authored
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James Hawkins authored
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James Hawkins authored
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Michael Karcher authored
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Nikolay Sivov authored
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Michael Stefaniuc authored
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Michael Stefaniuc authored
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Rob Shearman authored
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Rob Shearman authored
It's inefficient since the association will have to be replaced before the binding can be used to connect to a server.
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Rob Shearman authored
bind->Assoc could be NULL if the binding hasn't been resolved.
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Rob Shearman authored
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Stefan Dösinger authored
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Stefan Dösinger authored
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Stefan Dösinger authored
DDraw can draw to the front buffer only, thus there's never a Present call which could pass this window. Due to that a drawing-independent method is needed.
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Stefan Dösinger authored
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Stefan Dösinger authored
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Stefan Dösinger authored
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Stefan Dösinger authored
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Stefan Dösinger authored
This is a long-needed cleanup aimed at removing the ddraw_primary, ddraw_window, ddraw_width and ddraw_height members from IWineD3DDeviceImpl, which just do not belong there. Destination window and screen handling is supposed to be done by swapchains.
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Stefan Dösinger authored
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Stefan Dösinger authored
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