- 06 Feb, 2008 5 commits
-
-
Roderick Colenbrander authored
-
Michael Stefaniuc authored
-
Detlef Riekenberg authored
-
Detlef Riekenberg authored
-
Detlef Riekenberg authored
-
- 05 Feb, 2008 35 commits
-
-
Alexandre Julliard authored
-
Alexandre Julliard authored
-
Alexandre Julliard authored
winex11: Add a critical section for the palette global variables instead of relying on the GDI lock.
-
Alexandre Julliard authored
-
Alexandre Julliard authored
-
Alexandre Julliard authored
-
Alexandre Julliard authored
-
Alexandre Julliard authored
-
Alexandre Julliard authored
-
Alexandre Julliard authored
-
Francois Gouget authored
comctl32/tests: Call InitCommonControlsEx() if available, fall back to InitCommonControls() for the older controls, and skip the tests altogether for the newer ones.
-
Reece H. Dunn authored
-
Stefan Dösinger authored
-
Stefan Dösinger authored
-
Stefan Dösinger authored
-
Stefan Dösinger authored
We can't return WINED3D_OK straight away because we have yet to check the other flags, like sRGB correction.
-
Stefan Dösinger authored
-
Stefan Dösinger authored
-
Stefan Dösinger authored
-
Stefan Dösinger authored
-
Stefan Dösinger authored
Conditional NP2 textures in Direct3D do not support D3DTADDRESS_WRAP texture addressing. Similarly, GL_ARB_texture_rectangle textures do not support GL_REPEAT. This patch adds a test which shows that _WRAP clamps to the texture edge and implements that.
-
Stefan Dösinger authored
-
Stefan Dösinger authored
-
Stefan Dösinger authored
-
Stefan Dösinger authored
-
Stefan Dösinger authored
-
Stefan Dösinger authored
-
Stefan Dösinger authored
-
Stefan Dösinger authored
We have to destroy potential fbo renderbuffers, and make sure the texture is gone
-
Stefan Dösinger authored
-
Stefan Dösinger authored
-
James Hawkins authored
-
Aric Stewart authored
-
Francois Gouget authored
-
Francois Gouget authored
Include d3dx8mesh.h in d3dx8.h and add some commented out ones as reminders.
-