- 05 May, 2010 13 commits
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Charles Davis authored
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Damjan Jovanovic authored
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Vincent Povirk authored
A big block chain is a linked list, and we pretty much need random access to them. This should theoretically make accessing a random point in the chain O(log2 n) instead of O(n) (with disk access scaling based on the size of the read/write, not its location). It theoretically takes O(n) memory based on the size, but it can do better if the chain isn't very fragmented (which I believe will generally be the case for long chains). It also involves fetching all the big block locations when we open the chain, but we already do that anyway (and it should be faster to read it all in one go than piecemeal).
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Vincent Povirk authored
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Damjan Jovanovic authored
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Damjan Jovanovic authored
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Henri Verbeet authored
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Henri Verbeet authored
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Henri Verbeet authored
wined3d: Explicitly pass the render target and depth/stencil surfaces to the FBO management functions.
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Henri Verbeet authored
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Henri Verbeet authored
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Jacek Caban authored
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Jacek Caban authored
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- 04 May, 2010 27 commits
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Alexandre Julliard authored
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Alexandre Julliard authored
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Alexandre Julliard authored
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Alexandre Julliard authored
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Damjan Jovanovic authored
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Maarten Lankhorst authored
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Gerald Pfeifer authored
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Gerald Pfeifer authored
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Gerald Pfeifer authored
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Gerald Pfeifer authored
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Alexandre Goujon authored
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Sven Baars authored
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Andrew Nguyen authored
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Austin English authored
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Stefan Dösinger authored
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Stefan Dösinger authored
This format is now explicitly passed to create_context.
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Hans Leidekker authored
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Hans Leidekker authored
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Hans Leidekker authored
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Hans Leidekker authored
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Hans Leidekker authored
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Scott Ritchie authored
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Sven Baars authored
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Henri Verbeet authored
Currently these are always the same, but that doesn't make it right.
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Henri Verbeet authored
This is in the list of allowed formats in the documentation, and some drivers report this on Windows.
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Henri Verbeet authored
The rectangle count doesn't really matter. If the first rectangle doesn't cover the entire draw_rect we need to load the depth/stencil surface.
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Henri Verbeet authored
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