- 08 Jul, 2008 1 commit
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Stefan Dösinger authored
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- 03 Jun, 2008 1 commit
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Roderick Colenbrander authored
Right now it is set to disabled due to an Nvidia GLXBadDrawable bug. Second there is some issue (driver bug too?) in FBO mode.
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- 02 Apr, 2008 1 commit
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Stefan Dösinger authored
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- 25 Mar, 2008 2 commits
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Stefan Dösinger authored
This adds code for handling fixed function fragment processing with the GL_ATI_fragment_shader extension. This is a sort-of programmable interface for fragment processing at the level of shader model 1.4 in d3d. This code is of use on r200, r250 and r280 cards(radeon 8500 to 9200) which do not support GL_ARB_fragment_program, but support pixel shader 1.4 on Windows. This code is somewhat a counterpart to the existing fragment processing code using GL_NV_register_combiners and GL_NV_texture_shader.
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Stefan Dösinger authored
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- 29 Oct, 2007 1 commit
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Roderick Colenbrander authored
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- 24 Sep, 2007 2 commits
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Roderick Colenbrander authored
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Roderick Colenbrander authored
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- 20 Sep, 2007 1 commit
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Roderick Colenbrander authored
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- 14 Sep, 2007 1 commit
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Stefan Dösinger authored
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- 14 Aug, 2007 1 commit
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Roderick Colenbrander authored
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- 10 Aug, 2007 1 commit
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Francois Gouget authored
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- 08 Aug, 2007 1 commit
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Roderick Colenbrander authored
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- 26 Jul, 2007 1 commit
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Stefan Dösinger authored
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- 11 Jun, 2007 1 commit
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Stefan Dösinger authored
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- 16 Apr, 2007 1 commit
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Jan Zerebecki authored
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- 17 Mar, 2007 1 commit
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Andrew Talbot authored
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- 07 Mar, 2007 1 commit
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H. Verbeet authored
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- 14 Feb, 2007 1 commit
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Stefan Dösinger authored
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- 17 Nov, 2006 2 commits
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H. Verbeet authored
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H. Verbeet authored
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- 13 Nov, 2006 1 commit
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Francois Gouget authored
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- 09 Oct, 2006 1 commit
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Ivan Gyurdiev authored
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- 02 Oct, 2006 1 commit
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Ivan Gyurdiev authored
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- 27 Sep, 2006 3 commits
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H. Verbeet authored
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H. Verbeet authored
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H. Verbeet authored
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- 08 Aug, 2006 1 commit
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Jan Zerebecki authored
Set VideoMemorySize under HKCU\Software\Wine\Direct3D to amount in MB as string.
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- 18 Jul, 2006 1 commit
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Stefan Dösinger authored
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- 14 Jul, 2006 1 commit
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Christian Costa authored
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- 23 May, 2006 1 commit
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Jonathan Ernst authored
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- 18 May, 2006 1 commit
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Phil Costin authored
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- 10 Nov, 2005 1 commit
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Francois Gouget authored
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- 23 Sep, 2005 1 commit
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Oliver Stieber authored
a textures is locked. This is necessary for buggy games like Warhammer 40k that don't work with the odd span sizes produce by default nonpower 2 support.
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- 26 Jul, 2005 1 commit
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Oliver Stieber authored
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- 24 Jul, 2005 1 commit
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Raphael Junqueira authored
- use a struct to handle wined3d settings - prepare VBO using some abstraction APIs
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- 22 Jul, 2005 1 commit
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Raphael Junqueira authored
- support per application settings
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- 13 Jul, 2005 2 commits
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Oliver Stieber authored
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Oliver Stieber authored
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- 20 Jun, 2005 1 commit
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Alexandre Julliard authored
HKCU\Software\Wine for consistency.
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