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    • Stefan Dösinger's avatar
      wined3d: Fragment processing using GL_ATI_fragment_shader. · 4640be8d
      Stefan Dösinger authored
      This adds code for handling fixed function fragment processing with the
      GL_ATI_fragment_shader extension. This is a sort-of programmable
      interface for fragment processing at the level of shader model 1.4 in
      d3d. This code is of use on r200, r250 and r280 cards(radeon 8500 to
      9200) which do not support GL_ARB_fragment_program, but support pixel
      shader 1.4 on Windows. This code is somewhat a counterpart to the
      existing fragment processing code using GL_NV_register_combiners and
      GL_NV_texture_shader.
      4640be8d
    • Stefan Dösinger's avatar
      a4400510
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