- 31 Jul, 2006 10 commits
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Mike McCormack authored
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H. Verbeet authored
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H. Verbeet authored
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H. Verbeet authored
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H. Verbeet authored
wined3d: Use GL_LIMITS(samplers) instead of GL_LIMITS(sampler_stages) in IWineD3DSurfaceImpl_UnlockRect.
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Andrew Talbot authored
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Andrew Talbot authored
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Andrew Talbot authored
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Jacek Caban authored
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Jacek Caban authored
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- 30 Jul, 2006 1 commit
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Alexandre Julliard authored
Use the same size computation when setting section protections than when mapping it in the first place (reported by Nicholas Miell).
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- 29 Jul, 2006 26 commits
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Mike McCormack authored
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Mike McCormack authored
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Mike McCormack authored
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Dan Hipschman authored
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Dan Hipschman authored
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Dan Hipschman authored
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Dan Hipschman authored
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Dan Hipschman authored
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Dan Hipschman authored
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Thomas Kho authored
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Robert Reif authored
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Robert Reif authored
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Yuriy Kozlov authored
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James Hawkins authored
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Andrew Talbot authored
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Andrew Talbot authored
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Juan Lang authored
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Juan Lang authored
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Vitaliy Margolen authored
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Jason Green authored
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Jason Green authored
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Jason Green authored
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Roderick Colenbrander authored
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Roderick Colenbrander authored
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Jacek Caban authored
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Alexandre Julliard authored
Make.rules: Replace RC_TLB by IDL_TLB_SRCS as tlb files can be used for other things than resources.
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- 28 Jul, 2006 3 commits
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Alexandre Julliard authored
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Jason Green authored
- Replace gl_FragColor with gl_FragData[0] for GLSL pixel shader output. - Subtract 1 more constant from total GLSL allowed float constants to accommodate the PROJECTION matrix row that we reference.
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Roderick Colenbrander authored
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