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    • Henri Verbeet's avatar
      wined3d: Don't free D3D surfaces until the wined3d surface is destroyed. · a5214c30
      Henri Verbeet authored
      This prevents for example a d3d9 depth stencil from being destroyed when it
      has no external references but is still in use by the device/stateblock. A
      nice side effect is that it simplifies handling of "implicit" surfaces like
      the frontbuffer and backbuffers, as well as the forwarding of reference counts
      for surfaces that are part of a texture.
      a5214c30
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