- 12 May, 2009 10 commits
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Jacek Caban authored
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Jacek Caban authored
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Jacek Caban authored
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Jacek Caban authored
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Jacek Caban authored
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Henri Verbeet authored
This essentially turns the FBO entry list into an LRU cache.
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Henri Verbeet authored
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Henri Verbeet authored
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Henri Verbeet authored
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Henri Verbeet authored
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- 11 May, 2009 30 commits
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Dmitry Timoshkov authored
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Dmitry Timoshkov authored
This makes the dfPoints field of the Japanese System font match the Windows one.
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Jacek Caban authored
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Nicolas Le Cam authored
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Nicolas Le Cam authored
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Ricardo Filipe authored
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Ricardo Filipe authored
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Nikolay Sivov authored
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Nikolay Sivov authored
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Nikolay Sivov authored
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Nikolay Sivov authored
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Nikolay Sivov authored
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Guy Albertelli authored
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Aric Stewart authored
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Aric Stewart authored
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Aric Stewart authored
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Stefan Dösinger authored
Use shader_arb_get_dst_param instead of get_register_name to find the register name. Even though this adds support for modifiers(which aren't allowed by native), this shouldn't hurt. If an app passes in an incorrect shader it should be caught in the frontend.
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Stefan Dösinger authored
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Stefan Dösinger authored
Most of the extra work done in the pixel shader code was not needed or redundant. This patch unifies the two paths.
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Stefan Dösinger authored
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Stefan Dösinger authored
Mostly based on the code of pshader_gen_input_modifier_line. The space-adding behavior of shader_arb_add_src_param was removed because the plurality of instruction handlers passes an uninitialized buffer in and expects a register name written to its start, and only map2gl and rcp_rsq use the space-adding stuff. I'll change rcp_rsq in a later patch anyway. I changed the name to shader_arb_get_src_param to reflect this behavior.
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Austin English authored
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Austin English authored
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Austin English authored
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Austin English authored
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Austin English authored
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Joris Huizer authored
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Gerald Pfeifer authored
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Henri Verbeet authored
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Henri Verbeet authored
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