- 31 Mar, 2009 1 commit
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Alexandre Julliard authored
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- 30 Mar, 2009 39 commits
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Rico Schüller authored
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Detlef Riekenberg authored
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Aric Stewart authored
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Joerg-Cyril.Hoehle@t-systems.com authored
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Christian Costa authored
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Christian Costa authored
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Huw Davies authored
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Huw Davies authored
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Huw Davies authored
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Huw Davies authored
ole32: AddRef does not return an HRESULT. Have the constructor create the object with one reference.
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Huw Davies authored
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Huw Davies authored
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Huw Davies authored
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Huw Davies authored
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Henri Verbeet authored
This is the "Cryptography API: Next Generation" introduced by Vista.
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Henri Verbeet authored
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Henri Verbeet authored
We may want to push this into either wined3d or our future shader compiler dll. It's not a whole lot of code though.
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Henri Verbeet authored
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Henri Verbeet authored
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Ge van Geldorp authored
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Ge van Geldorp authored
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Roderick Colenbrander authored
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Jacek Caban authored
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Jacek Caban authored
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Jacek Caban authored
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Jacek Caban authored
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Jacek Caban authored
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Detlef Riekenberg authored
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Nikolay Sivov authored
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Nikolay Sivov authored
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Nikolay Sivov authored
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Nikolay Sivov authored
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Alexandre Julliard authored
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Alexandre Julliard authored
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Alexandre Julliard authored
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Francois Gouget authored
We do so by querying the EsounD latency and estimating dwPlayedTotal based on the elapsed time since the last write. This benefits the accuracy of the completion notifications and of wodGetPosition().
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Francois Gouget authored
We don't know how much free space we have in the EsounD buffer, so just write until it is full. Sleep for a fraction of the time it will take for the buffer to drain so we can refill it in time.
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Francois Gouget authored
This simplifies our code and avoids data copying. Also, now wodGetVolume() returns the real EsounD volume, even if it has been modified by an external mixer (e.g. esdctl).
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Francois Gouget authored
Put the windows application name in it to make it user friendly as it is displayed by EsounD mixers.
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