- 24 Oct, 2013 22 commits
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Frédéric Delanoy authored
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Frédéric Delanoy authored
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Frédéric Delanoy authored
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André Hentschel authored
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André Hentschel authored
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André Hentschel authored
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André Hentschel authored
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André Hentschel authored
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Vincent Povirk authored
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Vincent Povirk authored
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Dmitry Timoshkov authored
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Dmitry Timoshkov authored
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Dmitry Timoshkov authored
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Dmitry Timoshkov authored
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Dmitry Timoshkov authored
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Dmitry Timoshkov authored
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Dmitry Timoshkov authored
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Dmitry Timoshkov authored
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Dmitry Timoshkov authored
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Dmitry Timoshkov authored
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Dmitry Timoshkov authored
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Dmitry Timoshkov authored
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- 23 Oct, 2013 18 commits
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Stefan Dösinger authored
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Stefan Dösinger authored
Sim City 4 uses this flag. The main problem I noticed was with WINED3D_MAP_DISCARD handling introduced for surfaces in patches that aren't yet in the tree, but the difference already matters for older cards because of video memory accounting.
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Stefan Dösinger authored
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Alexandre Julliard authored
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Piotr Caban authored
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Piotr Caban authored
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Dmitry Timoshkov authored
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Dmitry Timoshkov authored
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Dmitry Timoshkov authored
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Dmitry Timoshkov authored
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Dmitry Timoshkov authored
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Dmitry Timoshkov authored
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Dmitry Timoshkov authored
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Dmitry Timoshkov authored
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Dmitry Timoshkov authored
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Dmitry Timoshkov authored
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Dmitry Timoshkov authored
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Frédéric Delanoy authored
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