- 21 Jul, 2009 1 commit
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Henri Verbeet authored
Once we keep track of the wined3d context for each thread, lastActiveRenderTarget won't do what we want here.
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- 09 Jul, 2009 1 commit
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Henri Verbeet authored
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- 07 Jul, 2009 1 commit
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Henri Verbeet authored
The compiler should be smart enough to fix most of these, but it looks sloppy.
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- 26 Jun, 2009 1 commit
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Henri Verbeet authored
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- 25 Jun, 2009 1 commit
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Henri Verbeet authored
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- 22 Jun, 2009 1 commit
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Henri Verbeet authored
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- 11 Jun, 2009 1 commit
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Rico Schüller authored
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- 05 May, 2009 1 commit
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Stefan Dösinger authored
This extension is a subset of GL_NV_half_float that defines support for the stream format(same constant), but doesn't define texture formats or immediate mode entrypoints.
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- 28 Apr, 2009 2 commits
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Stefan Dösinger authored
Checking for the doublebuffer flag can cause confusion if no VBO has been allocated for the buffer. Checking for allocatedMemory is the more direct approach.
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Stefan Dösinger authored
This fixes a regression in EverQuest 2.
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- 10 Apr, 2009 1 commit
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Stefan Dösinger authored
In most cases we're fine with the vbo and glMapBuffer and never use the actual heap memory copy. Try to stick to just the vbo copy and avoid allocating the extra heap memory. In case it is needed(emulation or vertex conversion), fall back to the old double buffering mode.
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- 09 Apr, 2009 2 commits
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Stefan Dösinger authored
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Stefan Dösinger authored
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- 08 Apr, 2009 3 commits
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Stefan Dösinger authored
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Stefan Dösinger authored
Just a change in name to prepare for the next patch
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Stefan Dösinger authored
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- 30 Mar, 2009 1 commit
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Henri Verbeet authored
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- 27 Mar, 2009 2 commits
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Henri Verbeet authored
Some fields should be redundant now, eg. gl_vtx_type and glType. I'll leave that for a different patch to fix though.
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Henri Verbeet authored
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- 13 Mar, 2009 1 commit
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Henri Verbeet authored
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- 06 Mar, 2009 3 commits
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Henri Verbeet authored
That still leaves IWineD3DIndexBuffer, but that code is also mostly similar, except for the conversion code (which will be unused there).
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Henri Verbeet authored
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Henri Verbeet authored
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- 23 Feb, 2009 3 commits
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Henri Verbeet authored
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Henri Verbeet authored
This just moves to code to the same file, but we want to merge the implementations as well at some point.
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Henri Verbeet authored
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