- 05 Jan, 2007 2 commits
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Louis Lenders authored
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Vitaliy Margolen authored
Also small debug trace correction to make it more readable.
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- 04 Jan, 2007 38 commits
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Chris Robinson authored
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Eric Pouech authored
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Eric Pouech authored
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Eric Pouech authored
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H. Verbeet authored
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H. Verbeet authored
wined3d: Skip WINED3DTSS_TEXCOORDINDEX state application for stages that aren't mapped to a texture unit.
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H. Verbeet authored
wined3d: Don't do WINED3DTSS_ALPHAOP texture operations for stages that aren't mapped to a texture unit.
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H. Verbeet authored
wined3d: Don't do WINED3DTSS_COLOROP texture operations for stages that aren't mapped to a texture unit.
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Rob Shearman authored
lpwhr obviously already has a reference count of 0 because it is being destroyed.
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Rob Shearman authored
wininet: Change the HTTP code to not assume that the connection will be closed at the end of every request.
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Rob Shearman authored
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Rob Shearman authored
and don't try to read any more than what is available.
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Rob Shearman authored
wininet: Always send a Connection header set to "close" because that is what we expect for the moment.
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Rob Shearman authored
wininet: Use correct types for socket functions to avoid warnings when compiling on BSD-based systems.
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Rob Shearman authored
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Rob Shearman authored
since that is what the current behaviour is tuned for.
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Vitaliy Margolen authored
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Andrew Talbot authored
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Andrew Talbot authored
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Andrew Talbot authored
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Andrew Talbot authored
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Rob Shearman authored
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Rob Shearman authored
function being called can sometimes take a long time to return and we almost always want a new thread to be created if there are no free threads available.
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Rob Shearman authored
by setting the length correctly and by doing a case-insentive compare on the GUID string that is returned.
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Rob Shearman authored
should set the it to have the maximum possible length and size rather than a modulus of the actual length. Fix test failures for RtlInitUnicodeString on Windows XP upwards.
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Rob Shearman authored
ole32: Make sure to reset the message state if it has been changed in RPC_ExecuteCall before returning. Fix the hrFault parameter passed into the ClientNotify function in ClientRpcChannelBuffer_SendReceive so that it is correct in the case of messages dispatched with PostMessage. Only unmarshal ORPCTHAT for non-fault packets.
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Dmitry Timoshkov authored
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Dmitry Timoshkov authored
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Kai Blin authored
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Michael Gardiner authored
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Mike McCormack authored
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Mike McCormack authored
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Alexandre Julliard authored
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Alexandre Julliard authored
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Alexandre Julliard authored
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Alexandre Julliard authored
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Louis Lenders authored
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Francois Gouget authored
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