- 09 Jul, 2009 8 commits
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Stefan Dösinger authored
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Stefan Dösinger authored
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Stefan Dösinger authored
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Henri Verbeet authored
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Henri Verbeet authored
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Henri Verbeet authored
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Henri Verbeet authored
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Henri Verbeet authored
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- 08 Jul, 2009 6 commits
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Henri Verbeet authored
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Henri Verbeet authored
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Henri Verbeet authored
It's quite useful to know to which D3D shader a GLSL shader corresponds.
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Henri Verbeet authored
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Henri Verbeet authored
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Erik Inge Bolsø authored
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- 07 Jul, 2009 5 commits
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Henri Verbeet authored
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Henri Verbeet authored
This also avoids some unchecked strcpy() calls.
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Henri Verbeet authored
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Henri Verbeet authored
The compiler should be smart enough to fix most of these, but it looks sloppy.
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Henri Verbeet authored
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- 06 Jul, 2009 5 commits
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Henri Verbeet authored
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Henri Verbeet authored
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Henri Verbeet authored
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Henri Verbeet authored
gl_card isn't initialized yet here, and GL_RENDERER is already printed earlier.
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Henri Verbeet authored
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- 03 Jul, 2009 5 commits
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Alexandre Julliard authored
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Henri Verbeet authored
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Henri Verbeet authored
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Henri Verbeet authored
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Henri Verbeet authored
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- 02 Jul, 2009 11 commits
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Henri Verbeet authored
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Henri Verbeet authored
Obviously there's no guarantee about the state of such a context. The specific problem is that it might have GL_UNPACK_CLIENT_STORAGE_APPLE enabled, causing some glTexImage2D() calls to fail, but it's a bad idea in general.
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Henri Verbeet authored
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Henri Verbeet authored
Remove the post-pixelshader blending flag if the format doesn't. Note that the patch doesn't enforce this restriction yet, it only adjusts the reported format capabilities.
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Henri Verbeet authored
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Tobias Jakobi authored
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Tobias Jakobi authored
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Tobias Jakobi authored
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Tobias Jakobi authored
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Tobias Jakobi authored
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Tobias Jakobi authored
wined3d: Add arb_ps_np2fixup_info structure and improve structure packing for arb_ps_compiled_shader.
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