- 18 Apr, 2011 30 commits
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André Hentschel authored
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André Hentschel authored
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Alexandre Julliard authored
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Gerald Pfeifer authored
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Juan Lang authored
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Nikolay Sivov authored
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Nikolay Sivov authored
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Frédéric Delanoy authored
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Hwang YunSong authored
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Hwang YunSong authored
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Hwang YunSong authored
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Andrew Nguyen authored
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Andrew Nguyen authored
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Andrew Nguyen authored
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Andrew Nguyen authored
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Andrew Nguyen authored
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Andrew Nguyen authored
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Andrew Nguyen authored
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Andrew Nguyen authored
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Andrew Nguyen authored
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Andrew Nguyen authored
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Andrew Nguyen authored
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Jacek Caban authored
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Jacek Caban authored
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Jacek Caban authored
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Henri Verbeet authored
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Henri Verbeet authored
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Henri Verbeet authored
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Henri Verbeet authored
This will prevent textures from being released if one of its surfaces is still in use by the stateblock. We have similar constructions in d3d8 and d3d9, but those won't prevent the wined3d texture from being released.
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Henri Verbeet authored
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- 15 Apr, 2011 10 commits
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Alexandre Julliard authored
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Alexandre Julliard authored
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Huw Davies authored
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Huw Davies authored
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Jörg Höhle authored
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Dmitry Timoshkov authored
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Alexandre Julliard authored
Also include idle time in kernel time.
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Vincent Povirk authored
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Vincent Povirk authored
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Vincent Povirk authored
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