1. 07 Nov, 2011 2 commits
  2. 03 Nov, 2011 1 commit
  3. 26 Oct, 2011 3 commits
  4. 24 Oct, 2011 1 commit
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  11. 26 Sep, 2011 4 commits
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  15. 29 Aug, 2011 1 commit
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  17. 29 Jul, 2011 1 commit
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  20. 25 Jul, 2011 2 commits
    • Henri Verbeet's avatar
      44e109de
    • Henri Verbeet's avatar
      wined3d: Pass "reset_enum_callback" directly to wined3d_device_reset(). · 0739cae2
      Henri Verbeet authored
      It would have been nice if we could do all of this inside wined3d, but we need
      to determine what resources are in use by d3d8/d3d9, not wined3d. This is
      mostly an issue for "implicit" resources like swapchain render targets and the
      depth / stencil surface. The fact that we're having this problem probably
      means we're doing it wrong. Since these implicit resources should only be
      referenced by wined3d, we could probably just destroy and recreate the
      swapchain, instead of the little updateSurfaceDesc() dance we currently do.
      0739cae2
  21. 07 Jul, 2011 2 commits
  22. 06 Jul, 2011 6 commits