- 03 Sep, 2008 12 commits
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James Hawkins authored
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James Hawkins authored
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James Hawkins authored
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James Hawkins authored
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James Hawkins authored
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James Hawkins authored
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James Hawkins authored
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James Hawkins authored
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James Hawkins authored
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James Hawkins authored
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James Hawkins authored
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James Hawkins authored
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- 02 Sep, 2008 28 commits
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Francois Gouget authored
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Katayama Hirofumi MZ authored
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Jacek Caban authored
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Jacek Caban authored
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Jacek Caban authored
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Jacek Caban authored
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Jacek Caban authored
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Jacek Caban authored
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Jacek Caban authored
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Jacek Caban authored
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Dan Hipschman authored
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Dan Hipschman authored
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Dan Hipschman authored
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Dan Hipschman authored
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Dan Hipschman authored
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Stefan Dösinger authored
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Stefan Dösinger authored
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Stefan Dösinger authored
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Stefan Dösinger authored
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Stefan Dösinger authored
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Stefan Dösinger authored
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Stefan Dösinger authored
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Stefan Dösinger authored
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Stefan Dösinger authored
This is the prefered format of many codecs, and for some codecs this is the only supported output format. As usual I try to handle all the conversion in the GPU and keep the CPU involvement minimal to gain the full performance of PBO transfers.
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Muneyuki Noguchi authored
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Muneyuki Noguchi authored
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Muneyuki Noguchi authored
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Muneyuki Noguchi authored
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