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    • Zebediah Figura's avatar
      d3d10core/tests: Read back directly from the mipmap texture in test_generate_mips(). · 9f2cf25c
      Zebediah Figura authored
      This is far simpler than drawing with it.
      
      The immediate motivation here is that the DXGI_FORMAT_R8G8B8A8_UINT test causes
      a validation error when drawing, since the shader declares its resource as a
      float4 texture, which does not match the UINT view format. This could be fixed
      by using a different shader, but it seems more prudent to just simplify the test
      to not draw at all.
      9f2cf25c
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