- 27 Mar, 2009 17 commits
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Henri Verbeet authored
Some fields should be redundant now, eg. gl_vtx_type and glType. I'll leave that for a different patch to fix though.
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Henri Verbeet authored
Wined3d doesn't need it since it already has the element count.
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Henri Verbeet authored
wined3d: Separate the internal representation of vertex declaration elements from the struct used to create it. Internally we want to store some extra data, like ffp_valid. One of the later patches also stores the format desc in the declaration elements, instead of the current WINED3DDECLTYPE.
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Henri Verbeet authored
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Henri Verbeet authored
It's never used.
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Henri Verbeet authored
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Henri Verbeet authored
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Henri Verbeet authored
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Henri Verbeet authored
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Henri Verbeet authored
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Henri Verbeet authored
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Michael Stefaniuc authored
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Michael Stefaniuc authored
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Anders Jonsson authored
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Christian Costa authored
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Andrew Talbot authored
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Andrew Talbot authored
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- 26 Mar, 2009 23 commits
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Paul Vriens authored
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Austin English authored
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Hans Leidekker authored
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Hans Leidekker authored
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Alexander Morozov authored
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Huw Davies authored
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Huw Davies authored
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Rob Shearman authored
rpcrt4: Ensure that only the IP/IPv6 address families are considered in rpcrt4_protseq_ncacn_ip_tcp_open_endpoint/rpcrt4_ncacn_ip_tcp_open.
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Rob Shearman authored
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Rob Shearman authored
Return RPC_S_INVALID_ENDPOINT_FORMAT if a NULL endpoint is passed into RpcServerUseProtseqEp{,Ex}{A,W}.
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Rob Shearman authored
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Henri Verbeet authored
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Henri Verbeet authored
It doesn't really matter if lighting is enabled or not if we don't have position data.
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Henri Verbeet authored
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Henri Verbeet authored
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Henri Verbeet authored
These are essentially unused, and mostly just complicate the code.
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Henri Verbeet authored
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Henri Verbeet authored
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Henri Verbeet authored
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Henri Verbeet authored
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Alexandre Julliard authored
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Alexandre Julliard authored
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Alexandre Julliard authored
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