- 05 Sep, 2003 1 commit
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Alexandre Julliard authored
headers (with help from Dimitrie O. Paun).
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- 04 Jun, 2003 1 commit
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Lionel Ulmer authored
- fix one case of reference counting on textures - fix stupid bug in texture upload code - yet another texture enumeration reordering
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- 20 May, 2003 1 commit
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Lionel Ulmer authored
- flush the right buffer to the screen
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- 15 Mar, 2003 1 commit
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Tony Lambregts authored
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- 12 Feb, 2003 1 commit
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Lionel Ulmer authored
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- 03 Jan, 2003 3 commits
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Lionel Ulmer authored
- some changes in the execute buffer to reuse the new Matrix code - always reinitialize the enumeration structures in case some games modify them - added support for the (unused) Reserved1 field in the FVF formats - fix 32 bit texturing and added more checks - remove some useless and annoying fixme
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Lionel Ulmer authored
- added 'support' for GetInfo
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Lionel Ulmer authored
- fixes in the vertex buffer thunking + optimized flag support
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- 02 Jan, 2003 4 commits
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Lionel Ulmer authored
- fixed backface culling and material settings
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Christian Costa authored
Implements GetVertexBufferDesc. Remove some useless FIXME.
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Lionel Ulmer authored
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Lionel Ulmer authored
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- 15 Dec, 2002 1 commit
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Lionel Ulmer authored
- added the generic path for DrawPrimitive API in D3D 3 / 7
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- 05 Dec, 2002 1 commit
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Ove Kaaven authored
directly.
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- 30 Nov, 2002 1 commit
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Lionel Ulmer authored
- implement Lock function to prevent crash when the stubs are used
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- 21 Nov, 2002 1 commit
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Lionel Ulmer authored
as ugly as before). - Handle properly (ie as on real Windows) negative values in rectangles during blitting.
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