- 20 Sep, 2019 24 commits
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Jacek Caban authored
Signed-off-by: Jacek Caban <jacek@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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Jacek Caban authored
Signed-off-by: Jacek Caban <jacek@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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Jacek Caban authored
Signed-off-by: Jacek Caban <jacek@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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Jacek Caban authored
Signed-off-by: Jacek Caban <jacek@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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Henri Verbeet authored
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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Henri Verbeet authored
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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Henri Verbeet authored
For the GL adapter this already happens implicitly in init_format_texture_info(). Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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Henri Verbeet authored
Read control is irrelevant without WINED3D_BIND_SHADER_RESOURCE, write control is irrelevant without WINED3D_BIND_RENDER_TARGET. Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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Henri Verbeet authored
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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Hans Leidekker authored
Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=47782Signed-off-by: Hans Leidekker <hans@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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Nikolay Sivov authored
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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Nikolay Sivov authored
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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Nikolay Sivov authored
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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Alex Henrie authored
Signed-off-by: Alex Henrie <alexhenrie24@gmail.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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Michael Müller authored
Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=47779Signed-off-by: Zebediah Figura <z.figura12@gmail.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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Alistair Leslie-Hughes authored
Signed-off-by: Alistair Leslie-Hughes <leslie_alistair@hotmail.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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Rémi Bernon authored
Some games are checking the hid product string of connected gamepads in order to decide whether or not to activate rumble. Wine usually delegates these queries to the backend driver, but they don't always report the same product strings as on Windows. This will allow to override backend strings with the actual strings as reported by native drivers. Signed-off-by: Rémi Bernon <rbernon@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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Rémi Bernon authored
Some games are using the HID device id as the gamepad index for xinput API. When hotplugging devices, SDL increases its instance id and it doesn't match anymore with xinput gamepad numbers. Signed-off-by: Rémi Bernon <rbernon@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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Rémi Bernon authored
As we are going to reuse the same device id when re-plugging a previously plugged SDL controller, the device interfaces are still present in the tree and IoRegisterDeviceInterface was not updating the device pointer. Signed-off-by: Rémi Bernon <rbernon@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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Zebediah Figura authored
Signed-off-by: Zebediah Figura <z.figura12@gmail.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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Zebediah Figura authored
Signed-off-by: Zebediah Figura <z.figura12@gmail.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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Zebediah Figura authored
Signed-off-by: Zebediah Figura <z.figura12@gmail.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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Zebediah Figura authored
This makes no logical sense, but the native AVI splitter never sets this field. Signed-off-by: Zebediah Figura <z.figura12@gmail.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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Zebediah Figura authored
Signed-off-by: Zebediah Figura <z.figura12@gmail.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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- 19 Sep, 2019 16 commits
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Rémi Bernon authored
For instance winebus driver is sometimes referred as WineBus, when loaded by winedevice.exe, and sometimes as winebus, when loaded from devices. This makes Wine try to load it twice and initializes the backend twice as well. Signed-off-by: Rémi Bernon <rbernon@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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Alex Henrie authored
Signed-off-by: Alex Henrie <alexhenrie24@gmail.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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Chip Davis authored
Signed-off-by: Chip Davis <cdavis@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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Hans Leidekker authored
Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=47782Signed-off-by: Hans Leidekker <hans@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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Hans Leidekker authored
Signed-off-by: Hans Leidekker <hans@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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Alexandre Julliard authored
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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Alexandre Julliard authored
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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Jacek Caban authored
Signed-off-by: Jacek Caban <jacek@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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Jacek Caban authored
Signed-off-by: Jacek Caban <jacek@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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Jacek Caban authored
Signed-off-by: Jacek Caban <jacek@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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Zhiyi Zhang authored
Signed-off-by: Zhiyi Zhang <zzhang@codeweavers.com> Signed-off-by: Huw Davies <huw@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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Zhiyi Zhang authored
Signed-off-by: Zhiyi Zhang <zzhang@codeweavers.com> Signed-off-by: Huw Davies <huw@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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Alexandre Julliard authored
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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Alistair Leslie-Hughes authored
Signed-off-by: Alistair Leslie-Hughes <leslie_alistair@hotmail.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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Zebediah Figura authored
If a window with an OpenGL surface attached is reparented as a child window, and then reparented as a top-level window, so that its whole window is destroyed and then recreated, it will be recreated with the colormap of its child window, which more than likely has a different visual. This violates the X11 specification, which states that a window's colormap must have the same visual as the window itself, and causes the X server to return BadMatch to the CreateWindow request. Signed-off-by: Zebediah Figura <z.figura12@gmail.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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Alexandre Julliard authored
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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