- 16 Dec, 2008 36 commits
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Stefan Dösinger authored
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Stefan Dösinger authored
We cannot remove this because we still have to load the surface as RGB. The shader may take care of setting the blue channel to 1.0 now, but we still get the red and green channels loaded incorrectly if we don't insert a blue channel before loading.
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Stefan Dösinger authored
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Stefan Dösinger authored
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Andrew Talbot authored
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Dan Kegel authored
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Alexander Morozov authored
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Dylan Smith authored
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Dylan Smith authored
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Dylan Smith authored
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Dylan Smith authored
The RichEditWndProc_common function is big enough already by handling all the window messages, so moving code to handle a message to its own function makes the code more readable.
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Jeremy Drake authored
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Michael Stefaniuc authored
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Hans Leidekker authored
Adds a binary resource that consists of the string "Wine placeholder BINK resource" padded with zeroes.
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Hans Leidekker authored
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Hans Leidekker authored
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Hans Leidekker authored
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Nikolay Sivov authored
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Lei Zhang authored
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Jacek Caban authored
Spotted by Andrew Talbot.
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Jacek Caban authored
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Henri Verbeet authored
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Henri Verbeet authored
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Henri Verbeet authored
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Henri Verbeet authored
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Henri Verbeet authored
Also corrects some related comments.
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Paul Vriens authored
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Paul Vriens authored
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Paul Vriens authored
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Paul Vriens authored
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Paul Vriens authored
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Paul Vriens authored
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Paul Vriens authored
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Alexandre Julliard authored
Based on a patch by Maarten Lankhorst.
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Alexandre Julliard authored
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Alexandre Julliard authored
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- 15 Dec, 2008 4 commits
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Alexandre Julliard authored
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Alexandre Julliard authored
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Alexandre Julliard authored
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Alexandre Julliard authored
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