- 08 Aug, 2005 2 commits
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Oliver Stieber authored
between render target contexts.
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Oliver Stieber authored
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- 03 Aug, 2005 38 commits
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Jacek Caban authored
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Jacek Caban authored
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Alexandre Julliard authored
_FILE_OFFSET_BITS define to wine/port.h. Made sure that all files that need the define include it.
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Oliver Stieber authored
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Frank Richter authored
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Oliver Stieber authored
Fix for the texture state separation patches, ApplyTextureStates is now called instead of being commented out.
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Frank Richter authored
Windows.
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Alexandre Julliard authored
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Alexandre Julliard authored
configure script a bit.
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Alexandre Julliard authored
instead of calling MsgWaitForMultipleObjects.
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Detlef Riekenberg authored
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Oliver Stieber authored
centering of vertexes.
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Alex Villacís Lasso authored
buflen in non-looping case, fixes looping of one-off mixed samples introduced by previous patch.
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Robert Shearman authored
instead of the INTERNET_CONNECTED_INFO structure.
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Frank Richter authored
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Alexandre Julliard authored
structure.
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Peter Åstrand authored
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Alexandre Julliard authored
X events.
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Uwe Bonnes authored
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Uwe Bonnes authored
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Frank Richter authored
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Robert Shearman authored
and context handle functions.
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Robert Shearman authored
don't try to use it in functions that may be called by the client code. - Make the functions that take char * take const char *.
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Robert Shearman authored
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Mike McCormack authored
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Frank Richter authored
sizing.
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Kai Blin authored
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James Hawkins authored
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Frank Richter authored
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James Hawkins authored
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Frank Richter authored
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Frank Richter authored
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Alexandre Julliard authored
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Mike McCormack authored
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Mike McCormack authored
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Oliver Stieber authored
functionality.
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Oliver Stieber authored
relate to the opengl texture object will only be updated when they are out of sync, this reduces the number of texture object state changes during game play in Axis and allies from several hundreds to 0 or 1.
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Mike McCormack authored
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