- 05 Aug, 2009 30 commits
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Vladimir Pankratov authored
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Juan Lang authored
Spotted by Chris Ahrendt.
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Vincent Povirk authored
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Vincent Povirk authored
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Vincent Povirk authored
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Vincent Povirk authored
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Vincent Povirk authored
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Vincent Povirk authored
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Vincent Povirk authored
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Vincent Povirk authored
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Vincent Povirk authored
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Vincent Povirk authored
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Vincent Povirk authored
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Vincent Povirk authored
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Stefan Leichter authored
shell32: Make the tests of the value returned from function SHGetFileInfoA more strick, fix wine to pass the tests.
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Alexandre Julliard authored
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Alexandre Julliard authored
Many games set the LARGE_ADDRESS_AWARE flag but don't pass the appropriate flags to d3dx9 to make it cope with it.
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Alexandre Julliard authored
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Henri Verbeet authored
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Henri Verbeet authored
Anisotropy and texture filters are orthogonal in GL. In D3D D3DTEXF_ANISOTROPIC just selects the best (linear) filter type and enables anisotropy.
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Henri Verbeet authored
This is already initialized to an appropriate value in basetexture_init(). Also fix the indentation while we're at it.
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Henri Verbeet authored
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Henri Verbeet authored
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Henri Verbeet authored
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Dmitry Timoshkov authored
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Stefan Dösinger authored
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Stefan Dösinger authored
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Stefan Dösinger authored
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Stefan Dösinger authored
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Roderick Colenbrander authored
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- 04 Aug, 2009 10 commits
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Jacek Caban authored
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Jacek Caban authored
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Hans Leidekker authored
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Alistair Leslie-Hughes authored
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Maarten Lankhorst authored
Also makes the code only load the libgsm library only when it is used instead of on initialization of the dll.
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Maarten Lankhorst authored
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Maarten Lankhorst authored
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Huw Davies authored
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Huw Davies authored
widl: Store the pointer description in the type rather than base type so that it gets re-written when the type is re-written.
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Alistair Leslie-Hughes authored
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