- 03 Sep, 2013 24 commits
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Matteo Bruni authored
d3dx9: Use the ID3DXInclude object to open the initial file in D3DX[Assemble|Compile|Preprocess]ShaderFromFile.
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Matteo Bruni authored
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Matteo Bruni authored
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Matteo Bruni authored
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Alexandre Julliard authored
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Dmitry Timoshkov authored
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Michael Stefaniuc authored
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Henri Verbeet authored
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Henri Verbeet authored
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Henri Verbeet authored
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Henri Verbeet authored
There's nothing particularly fake about the GL context.
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Henri Verbeet authored
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Nikolay Sivov authored
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Nikolay Sivov authored
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Nikolay Sivov authored
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Nikolay Sivov authored
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Nikolay Sivov authored
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Nikolay Sivov authored
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Ken Thomases authored
winemac: When ordering sibling child windows, don't remove and re-add ones already in the right order.
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Ken Thomases authored
winemac: Don't use Cocoa parent-child relationship when topmost state is enough to keep owned in front of owner. The Cocoa parent-child relationship has undesirable side effects and bugs. In the general case, it's the only way to maintain the z-order of owned windows relative to their owner. But when the owner is non-topmost and an owned window is topmost, the Cocoa window level will enforce that and we don't need it.
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Michael Stefaniuc authored
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Michael Stefaniuc authored
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Dmitry Timoshkov authored
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Dmitry Timoshkov authored
kernel32/tests: Add a test to show that WaitCommEvent should succeed after SetCommMask(EV_TXEMPTY)+WriteFile+FlushFileBuffers.
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- 02 Sep, 2013 16 commits
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Piotr Caban authored
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Bruno Jesus authored
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Bruno Jesus authored
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Michael Müller authored
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George Stephanos authored
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Austin English authored
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Frédéric Delanoy authored
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Frédéric Delanoy authored
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Frédéric Delanoy authored
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Jacek Caban authored
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Jacek Caban authored
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Stefan Dösinger authored
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Stefan Dösinger authored
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Stefan Dösinger authored
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Stefan Dösinger authored
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Nikolay Sivov authored
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