- 31 Dec, 2007 37 commits
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Gerald Pfeifer authored
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Alexandre Julliard authored
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Alexandre Julliard authored
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Rob Shearman authored
Fix NdrFreeBuffer to use the fBufferValid flag to determine whether or not I_RpcFreeBuffer needs to be called.
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Rob Shearman authored
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Rob Shearman authored
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Rob Shearman authored
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Rob Shearman authored
Reverse the order of the release statements in NDRSContextMarshall2 for the case where the context handle doesn't have valid data so that the release that releases the lock comes first and then the optional second release doesn't need to release the lock.
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Rob Shearman authored
Release them after processing of a request has finished to avoid a slow memory leak if the association isn't released for ages.
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Rob Shearman authored
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Rob Shearman authored
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Jacek Caban authored
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Jacek Caban authored
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Jacek Caban authored
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Jacek Caban authored
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Jacek Caban authored
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Jacek Caban authored
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Jacek Caban authored
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Jacek Caban authored
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Jacek Caban authored
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Jacek Caban authored
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Jacek Caban authored
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Jacek Caban authored
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Rob Shearman authored
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Rob Shearman authored
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Rob Shearman authored
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Rob Shearman authored
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Michael Stefaniuc authored
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Michael Stefaniuc authored
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Lei Zhang authored
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Lei Zhang authored
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Andrew Talbot authored
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Andrew Talbot authored
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Jacek Caban authored
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Jacek Caban authored
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Jacek Caban authored
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Jacek Caban authored
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- 28 Dec, 2007 3 commits
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Alexandre Julliard authored
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Vincent Hardy authored
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Roderick Colenbrander authored
wined3d: Only store the palette index in the alpha component when the primary render target uses P8. This was already done in other places but I missed this spot.
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