- 11 Nov, 2010 31 commits
-
-
Gustavo Henrique Milaré authored
-
Vincent Povirk authored
-
Vincent Povirk authored
-
Vincent Povirk authored
-
Vincent Povirk authored
-
Vincent Povirk authored
-
André Hentschel authored
-
Eryk Wieliczko authored
-
Henri Verbeet authored
-
Henri Verbeet authored
wined3d: Simply use surface_modify_location() in IWineD3DSurfaceImpl_Map() with WINED3DLOCK_DISCARD. The call to surface_add_dirty_rect() would have taken care of evicting the other locations anyway, but we really shouldn't be touching the location flags directly.
-
Henri Verbeet authored
-
Henri Verbeet authored
-
Jaime Rave authored
-
Maarten Lankhorst authored
This fixes IBasicVideo:GetCurrentImage.
-
Maarten Lankhorst authored
-
Maarten Lankhorst authored
-
Maarten Lankhorst authored
Accidentally made a worse leak by plugging a smaller one.
-
Maarten Lankhorst authored
-
Maarten Lankhorst authored
This will fix the hangs caused by trying to play audio/video files for which the codecs are not enabled in gstreamer.
-
Alexandre Julliard authored
-
Nikolay Sivov authored
-
Hans Leidekker authored
-
Hans Leidekker authored
-
Hans Leidekker authored
-
Hans Leidekker authored
-
Hans Leidekker authored
-
Austin English authored
-
André Hentschel authored
-
André Hentschel authored
-
Austin Lund authored
-
Austin Lund authored
-
- 10 Nov, 2010 9 commits
-
-
Alexandre Julliard authored
-
Alexandre Julliard authored
-
Alexandre Julliard authored
This reverts commit eb0e82a7. It's causing different deadlocks, notably when a thread tries to remove a handler inside a handler.
-
Vincent Povirk authored
-
Vincent Povirk authored
-
Vincent Povirk authored
-
Vincent Povirk authored
-
Vincent Povirk authored
-
Vincent Povirk authored
This should bring things to the mostly-regression-free-but-easier-to-debug state I was expecting when I removed DIBs from many bitmaps.
-