- 01 Apr, 2016 1 commit
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Józef Kucia authored
Signed-off-by: Józef Kucia <jkucia@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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- 30 Mar, 2016 1 commit
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Józef Kucia authored
Signed-off-by: Józef Kucia <jkucia@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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- 16 Mar, 2016 1 commit
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Henri Verbeet authored
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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- 02 Mar, 2016 1 commit
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Matteo Bruni authored
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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- 09 Jul, 2015 1 commit
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Matteo Bruni authored
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- 02 Sep, 2014 1 commit
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Johannes Brandstätter authored
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- 20 Mar, 2014 1 commit
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Stefan Dösinger authored
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- 19 Sep, 2013 2 commits
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Henri Verbeet authored
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Henri Verbeet authored
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- 02 Sep, 2013 1 commit
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Henri Verbeet authored
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- 28 Aug, 2013 1 commit
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Henri Verbeet authored
I don't think we ever want to use glDrawPixels().
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- 30 May, 2013 1 commit
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Henri Verbeet authored
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- 14 May, 2013 1 commit
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Alexandre Julliard authored
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- 25 Jan, 2013 1 commit
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Henri Verbeet authored
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- 16 Aug, 2012 1 commit
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Alexandre Julliard authored
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- 19 Jul, 2012 1 commit
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Henri Verbeet authored
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- 13 Jun, 2012 1 commit
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Michael Stefaniuc authored
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- 01 Jun, 2012 1 commit
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Francois Gouget authored
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- 03 May, 2012 1 commit
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Henri Verbeet authored
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- 26 Jan, 2012 1 commit
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Henri Verbeet authored
wined3d: Clear the device if we're not removing the entry from the table in wined3d_unregister_window(). The device may be destroyed after the window is unregistered, causing device_process_message() to access freed memory.
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- 17 Nov, 2011 1 commit
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Francois Gouget authored
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- 09 Nov, 2011 1 commit
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Henri Verbeet authored
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- 26 Aug, 2011 2 commits
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Henri Verbeet authored
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Henri Verbeet authored
It doesn't really work, and trying to make multisampling work with onscreen rendering is probably more trouble than it's worth, both for us and the driver.
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- 24 Aug, 2011 1 commit
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Henri Verbeet authored
We'll probably want to make this default to TRUE at some point, but at least for the moment there still seem to be some performance advantages to rendering onscreen in most cases.
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- 29 Jul, 2011 1 commit
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Henri Verbeet authored
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- 24 Jun, 2011 1 commit
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Henri Verbeet authored
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- 21 Jun, 2011 1 commit
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Piotr Pawlow authored
If CreateDevice is called with hFocusWindow belonging to another thread, then any code that does SendMessage (or equivalent) to the window while holding the main wined3d mutex causes a deadlock, because wined3d_wndproc tries to acquire the same mutex for wndproc_table access.
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- 17 May, 2011 1 commit
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Henri Verbeet authored
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- 06 May, 2011 1 commit
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Henri Verbeet authored
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- 06 Apr, 2011 1 commit
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Henri Verbeet authored
This is the same issue as 7a354177, just on wined3d unload this time.
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- 02 Feb, 2011 2 commits
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Henri Verbeet authored
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Henri Verbeet authored
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- 10 Nov, 2010 2 commits
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Henri Verbeet authored
In particular, if we'd unregister a window when the application replaced our window proc, but still forwards to us, we'd create a loop when we register the same window again later.
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Henri Verbeet authored
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- 02 Nov, 2010 1 commit
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Henri Verbeet authored
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- 14 Sep, 2010 1 commit
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Henri Verbeet authored
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- 13 Sep, 2010 1 commit
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Roderick Colenbrander authored
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- 03 Sep, 2010 1 commit
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Henri Verbeet authored
The basic rule is that you can't call anything that takes the user32 / gdi32 lock while under the GL (winex11) lock. As a consequence, you can't call anything like context_acquire() or context_destroy() either.
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- 01 Sep, 2010 1 commit
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Henri Verbeet authored
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