- 27 Apr, 2015 1 commit
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Matteo Bruni authored
Also rename the shader_buffer_(clear|init|free) functions.
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- 24 Apr, 2015 24 commits
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Hans Leidekker authored
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Hans Leidekker authored
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Hans Leidekker authored
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Jacek Caban authored
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Nikolay Sivov authored
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Nikolay Sivov authored
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Nikolay Sivov authored
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Stefan Dösinger authored
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Stefan Dösinger authored
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Stefan Dösinger authored
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Stefan Dösinger authored
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Matteo Bruni authored
The flag is currently unused and also unnecessary since both ARB_vertex_shader and ARB_fragment_shader specs require ARB_shader_objects support.
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Matteo Bruni authored
It's not supported on core profiles and I doubt it matters anyway. For the records, the default value is 1 so this was actually lowering the priority for DEFAULT pool textures.
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Matteo Bruni authored
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Matteo Bruni authored
The viewer is in the (0.0, 0.0, -1.0) direction in the D3D coordinate system.
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Matteo Bruni authored
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Erich E. Hoover authored
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Thomas Faber authored
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Henri Verbeet authored
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Henri Verbeet authored
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Henri Verbeet authored
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Henri Verbeet authored
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Henri Verbeet authored
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Huw Davies authored
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- 23 Apr, 2015 14 commits
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Stefan Dösinger authored
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Nikolay Sivov authored
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Nikolay Sivov authored
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Nikolay Sivov authored
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Jianqiu Zhang authored
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Francois Gouget authored
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Francois Gouget authored
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Aric Stewart authored
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Nikolay Sivov authored
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Nikolay Sivov authored
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Matteo Bruni authored
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Matteo Bruni authored
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Erich E. Hoover authored
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Stefan Leichter authored
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- 22 Apr, 2015 1 commit
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Piotr Caban authored
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