- 17 Jun, 2011 28 commits
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Huw Davies authored
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Stefan Dösinger authored
Nvidia's 270.xx.yy driver series fix the glMapBuffer alignment issues that caused major performance problems. If the user is using an older driver we now drop the VBO instead of using doublebuffered loading, which means that we fall back to the current behavior(no dynamic VBO) as needed. Dynamic VBOs are needed on Nvidia drivers for GL_ARB_instanced_arrays.
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Stefan Dösinger authored
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Stefan Dösinger authored
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Stefan Dösinger authored
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Stefan Dösinger authored
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Jörg Höhle authored
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Alexandre Julliard authored
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Stephane Bacri authored
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Charles Welton authored
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Charles Welton authored
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Adam Martinson authored
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Alexandre Julliard authored
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Alexandre Julliard authored
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Hwang YunSong authored
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Hwang YunSong authored
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Hwang YunSong authored
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Hwang YunSong authored
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Jonas Maebe authored
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Henri Verbeet authored
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Henri Verbeet authored
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Henri Verbeet authored
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Henri Verbeet authored
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Henri Verbeet authored
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Henri Verbeet authored
wined3d: Use surface_load_location() instead of surface_internal_preload() in wined3d_device_update_surface().
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André Hentschel authored
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Austin English authored
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Aric Stewart authored
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- 16 Jun, 2011 12 commits
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Alexandre Julliard authored
kernel32: Create an orphaned process in exec_process so that all initialization is done anew in the child process.
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Alexandre Julliard authored
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Jacek Caban authored
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Marcus Meissner authored
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Marcus Meissner authored
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Marcus Meissner authored
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Aric Stewart authored
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Aric Stewart authored
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Aric Stewart authored
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Aric Stewart authored
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Aric Stewart authored
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Aric Stewart authored
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